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High-Fidelity and Transferable Photorealistic 3D Scene Editing with Text Instructions


Conceptos Básicos
By decomposing the appearance of a 3D scene into low-frequency and high-frequency components, the proposed method enables high-fidelity and transferable photorealistic editing of 3D scenes based on text instructions.
Resumen
The paper presents a novel approach for high-fidelity and transferable photorealistic editing of 3D scenes represented by neural radiance fields (NeRFs). The key insight is that the low-frequency components of images, which predominantly define the appearance style, exhibit enhanced multi-view consistency after editing compared to their high-frequency counterparts. The proposed framework comprises two main branches: a high-frequency branch that preserves the content details, and a low-frequency branch that performs the style editing in the feature space. The low-frequency branch first extracts the low-frequency feature from the full scene feature map using a low-pass filter. Then, a stylization network edits the low-frequency feature according to the desired style. Finally, the edited low-frequency component is blended with the high-frequency details from the original scene to obtain the high-fidelity edited image. This frequency-decomposed approach offers several advantages: It enables high-fidelity editing by preserving the high-frequency details while performing consistent style transfer in the low-frequency space. It allows for controllable editing by interpolating between the original and edited low-frequency features. The trained stylization module can be directly transferred to novel scenes without retraining, significantly reducing the workload of 3D scene editing. The experiments demonstrate the superior performance of the proposed method in terms of multi-view consistency, image quality, and sharpness compared to previous NeRF editing approaches.
Estadísticas
The paper does not provide any specific numerical data or statistics. The key results are presented through qualitative visualizations and comparisons with baseline methods.
Citas
None.

Ideas clave extraídas de

by Yisheng He,W... a las arxiv.org 04-04-2024

https://arxiv.org/pdf/2404.02514.pdf
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Consultas más profundas

How could the proposed method be extended to handle more complex editing tasks, such as object-level edits or scene composition changes

The proposed method could be extended to handle more complex editing tasks by incorporating object-level edits or scene composition changes. For object-level edits, the framework could be modified to allow for targeted stylization or manipulation of specific objects within the scene. This could involve segmenting the objects of interest and applying stylization or editing techniques specifically to those regions. Additionally, incorporating object recognition algorithms could help identify and isolate objects for more precise editing. For scene composition changes, the framework could be enhanced to support the rearrangement or addition of elements within the 3D scene. This could involve integrating tools for scene layout manipulation, such as object placement, scaling, or rotation. By enabling users to interactively modify the scene composition, the framework could offer more flexibility and control over the editing process.

What are the potential limitations of the frequency-decomposition approach, and how could they be addressed in future work

One potential limitation of the frequency-decomposition approach is the risk of losing high-frequency details or introducing artifacts during the blending process. To address this, future work could focus on refining the blending algorithm to ensure a seamless integration of high-frequency components with the edited low-frequency scene. Techniques such as adaptive blending based on local image features or advanced interpolation methods could help mitigate these issues. Another limitation could be the computational complexity of processing high-resolution images in the frequency domain. Future research could explore optimization strategies to improve the efficiency of frequency decomposition and editing operations, especially for large-scale or complex scenes. Implementing parallel processing or leveraging hardware acceleration could enhance the performance of the framework.

The paper focuses on photorealistic editing of 3D scenes. How could this framework be adapted to enable more artistic or stylized 3D content creation

To adapt the framework for more artistic or stylized 3D content creation, several modifications could be considered. One approach could involve incorporating style transfer algorithms that emphasize artistic effects or non-photorealistic rendering techniques. By integrating these methods into the frequency-decomposition pipeline, users could achieve stylized 3D scenes with unique visual aesthetics. Additionally, the framework could be extended to support interactive editing tools that enable users to directly manipulate the appearance of the scene in real-time. This could involve intuitive interfaces for adjusting lighting, colors, textures, or other artistic elements within the 3D environment. By providing a user-friendly platform for creative expression, the framework could cater to a broader range of artistic editing tasks.
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