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Distributed Learning for Dynamic Congestion Games: Balancing Exploration and Exploitation to Minimize Long-Term Social Cost


Conceptos Básicos
The core message of this article is to study how users can efficiently learn and share traffic information in a distributed manner to minimize the long-term social cost in dynamic congestion games, where users' routing decisions not only affect their own travel costs but also dynamically alter the traffic conditions for future users.
Resumen
The article studies a dynamic congestion game model where mobile users sequentially arrive and choose their routing paths based on real-time traffic conditions. Users can learn and share traffic information via crowdsourcing platforms, but these platforms myopically recommend only the shortest path, leading to severe under-exploration of stochastic paths with high price of anarchy (PoA > 2). The authors first formulate optimization problems for both the myopic policy used by existing platforms and the socially optimal policy. They show that the myopic policy misses both proper exploration and exploitation of stochastic paths as hazard beliefs change over time, resulting in PoA ≥ 2. This implies at least doubled total travel cost compared to the social optimum. The authors then prove that the socially optimal policy ensures correct convergence of users' traffic hazard beliefs, while the myopic policy cannot. They further show that existing information-hiding and deterministic-recommendation mechanisms in Bayesian persuasion literature do not work, leading to PoA = ∞. To mitigate the efficiency loss, the authors propose a new combined hiding and probabilistic recommendation (CHAR) mechanism. CHAR hides all information from a selected user group and provides state-dependent probabilistic recommendations to the other group. The authors prove that CHAR achieves the minimum possible PoA < 5/4, which cannot be further reduced by any other informational mechanism. Finally, the authors experiment with real-world traffic data to verify CHAR's good average performance compared to the myopic policy and the information-hiding mechanism.
Estadísticas
The number of users arriving at the origin in each time slot, N(t), follows a random distribution with expected value N. The travel latency of stochastic path i at time t+1, ℓi(t+1), is a general increasing function of the current latency ℓi(t), the number of users on the path ni(t), and the correlation coefficient αi(t). The correlation coefficient αi(t) follows a memoryless stochastic process, alternating between a high hazard state αH and a low hazard state αL.
Citas
"To efficiently learn and share information, multi-armed bandit (MAB) problems are developed to study the optimal exploration-exploitation among stochastic arms/paths." "It is practical to consider endogenous information variation in dynamic congestion games, where more users choosing a path not only improve learning accuracy there, but also produce more congestion for followers."

Ideas clave extraídas de

by Hongbo Li,Li... a las arxiv.org 05-07-2024

https://arxiv.org/pdf/2405.03031.pdf
Distributed Learning for Dynamic Congestion Games

Consultas más profundas

How can the CHAR mechanism be extended to handle more complex network topologies beyond the parallel multi-path structure considered in this work?

The CHAR mechanism can be extended to handle more complex network topologies by incorporating additional factors and decision-making processes. One approach is to introduce a hierarchical structure where different levels of decision-making are involved. For instance, users could be grouped based on their preferences, constraints, or historical behavior, allowing for more personalized recommendations. Additionally, the mechanism could consider dynamic changes in network conditions, such as varying traffic patterns, road closures, or weather conditions, to provide more adaptive and real-time recommendations. Furthermore, the CHAR mechanism can be enhanced to include machine learning algorithms for better prediction of user behavior and network dynamics. By leveraging advanced algorithms like reinforcement learning or deep learning, the mechanism can continuously learn and adapt to evolving network conditions and user preferences. This would enable the mechanism to provide more accurate and personalized recommendations, leading to improved system performance in complex network topologies.

What are the potential limitations of the Markov decision process (MDP) formulation used in this article, and how could alternative modeling approaches address these limitations?

One potential limitation of the Markov decision process (MDP) formulation is the assumption of perfect information and knowledge of the system dynamics. In real-world scenarios, uncertainties, incomplete information, and non-stationary environments may challenge the applicability of MDP. Additionally, the curse of dimensionality can arise when dealing with large state and action spaces, making it computationally expensive to solve MDP problems. Alternative modeling approaches, such as reinforcement learning, can address these limitations by allowing the system to learn from interactions with the environment without requiring a full model of the system. Reinforcement learning algorithms, like Q-learning or deep Q-networks, can handle complex and uncertain environments by learning optimal policies through trial and error. These approaches are more flexible and adaptive to changing conditions, making them suitable for dynamic and stochastic systems where MDP may fall short.

Given the focus on information design, how might the proposed mechanisms be adapted to incorporate monetary incentives or other forms of user compensation to further improve system performance?

To incorporate monetary incentives or user compensation into the proposed mechanisms, the CHAR mechanism can be modified to include a reward system based on user behavior and compliance with recommendations. Users who follow the recommended paths or contribute valuable information could receive monetary rewards or other incentives, encouraging desired behaviors and enhancing system performance. Moreover, a gamification approach can be implemented where users earn points, discounts, or rewards for actively participating in the system, providing accurate information, or following recommended routes. This gamified system can increase user engagement, loyalty, and overall system efficiency. Additionally, a dynamic pricing mechanism can be integrated into the CHAR mechanism, where users pay or receive compensation based on their routing decisions and the overall system performance. By aligning user incentives with system objectives through monetary incentives, the mechanism can incentivize optimal behavior, improve information sharing, and enhance overall network efficiency.
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