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Efficient Inverse Rendering with Differentiable Shadow Decomposition for Indoor Scenes


Conceptos Básicos
SIR, an efficient method, decomposes differentiable shadows for inverse rendering on indoor scenes using multi-view data, addressing the challenges in accurately decomposing the materials and lighting conditions.
Resumen

The paper proposes SIR, an efficient inverse rendering method for indoor scenes that effectively decomposes shadows from materials and lighting.

Key highlights:

  • SIR employs an SDF-based neural radiance field for comprehensive scene representation, capturing geometry, global illumination, and HDR lighting.
  • It introduces a hard shadow term based on the HDR radiance field and a differentiable soft shadow field to accurately decompose shadows from albedo.
  • SIR uses a three-stage material estimation strategy with BRDF regularization to refine albedo and roughness, leveraging the decomposed shadows.
  • Extensive experiments on synthetic and real-world indoor datasets demonstrate SIR's superior performance over existing methods in both quantitative metrics and qualitative analysis.
  • The significant decomposing ability of SIR enables sophisticated editing capabilities like free-view relighting, object insertion, and material replacement.
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Estadísticas
The HDR radiance field can capture high-frequency effects and spatial variations in indoor lighting. The hard shadow term is computed based on the intensity threshold of the HDR radiance field to distinguish light and non-light source areas.
Citas
"Unlike previous methods that struggle with shadow fidelity in complex lighting environments, our approach explicitly learns shadows for enhanced realism in material estimation under unknown light positions." "To enable high-quality relighting, we first consider decomposing hard shadows from scenes to avoid ambiguities with the albedo during material estimation." "Crucially, the initial parameters of this soft shadow field Θs are inherited from the hard shadow field Θh."

Ideas clave extraídas de

by Xiaokang Wei... a las arxiv.org 04-10-2024

https://arxiv.org/pdf/2402.06136.pdf
SIR

Consultas más profundas

How can the proposed method be extended to handle dynamic scenes with moving light sources and objects

To extend the proposed method to handle dynamic scenes with moving light sources and objects, several modifications and enhancements can be implemented. One approach could involve incorporating motion tracking algorithms to detect and track the movement of light sources and objects in the scene. By dynamically updating the geometry and radiance fields based on the tracked movements, the method can adapt to changes in lighting conditions and object positions. Additionally, introducing temporal coherence in the rendering process can help maintain consistency in the scene representation across different frames. By integrating techniques for dynamic scene analysis and updating the neural networks in real-time, the method can effectively handle dynamic scenes with moving elements.

How would the performance of SIR be affected if the input HDR images have lower quality or are captured under less controlled conditions

The performance of SIR may be affected if the input HDR images have lower quality or are captured under less controlled conditions. Lower quality HDR images may contain noise, artifacts, or inconsistencies that can impact the accuracy of the material decomposition and shadow estimation. In such cases, the neural networks may struggle to learn meaningful representations from the noisy input data, leading to degraded results. Additionally, images captured under less controlled conditions, such as varying lighting environments or camera settings, can introduce uncertainties and inaccuracies in the scene representation. This can result in challenges in accurately decomposing shadows, albedo, and roughness, affecting the overall performance of SIR.

What other applications beyond scene editing could benefit from the accurate decomposition of shadows, albedo, and roughness provided by SIR

Beyond scene editing, the accurate decomposition of shadows, albedo, and roughness provided by SIR can benefit various other applications in computer graphics and computer vision. One potential application is virtual reality (VR) and augmented reality (AR) environments, where realistic lighting and material properties are crucial for immersive experiences. By accurately estimating and manipulating shadows, albedo, and roughness, SIR can enhance the realism and visual quality of virtual environments in VR and AR applications. Additionally, in the field of digital content creation, SIR can be utilized for realistic rendering of 3D models, texture mapping, and material editing, enabling artists and designers to create visually compelling and lifelike digital content. Furthermore, in architectural visualization and product design, the ability to accurately decompose scene attributes can facilitate realistic rendering of architectural spaces, interior designs, and product prototypes, enhancing the visualization and presentation of design concepts.
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