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Hierarchical Diffusion for Accurate and Smooth Audio-driven Talking Head Synthesis


Conceptos Básicos
A hierarchical diffusion framework, DreamHead, is proposed to effectively learn the spatial-temporal correspondence between audio input and facial dynamics for high-quality talking head video synthesis.
Resumen

The proposed DreamHead framework consists of a hierarchy of two diffusion processes:

  1. Audio-to-Landmark Diffusion (A2L):

    • Takes the audio sequence as input and predicts a temporally smooth and accurate facial landmark sequence.
    • Utilizes multiple temporal blocks to efficiently align the audio cues with the landmark dynamics, eliminating jittering artifacts.
  2. Landmark-to-Image Diffusion (L2I):

    • Generates the final portrait video by learning the spatial correspondence between the predicted landmarks and the facial expressions.
    • Leverages self-attention aggregation in the diffusion process to model the spatial relationships between landmarks and appearance.

The hierarchical design allows DreamHead to effectively construct the spatial-temporal correspondence between the audio input and the output talking head video through the intermediate facial landmarks. No ground-truth landmarks are required during inference.

Extensive experiments on two benchmark datasets demonstrate that DreamHead can generate high-fidelity, temporally consistent, and lip-synced talking head videos, outperforming state-of-the-art methods.

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Estadísticas
The proposed DreamHead framework can effectively eliminate jittering artifacts in the generated landmark sequences. DreamHead produces spatially and temporally consistent portrait videos with accurate lip synchronization to the input audio.
Citas
"Integrating landmarks can ensure temporal consistency between the audio and the final video, and provides explicit spatial constraints for accurate lip movements in synthesized talking head videos." "The hierarchical design allows DreamHead to effectively construct the spatial-temporal correspondence between the audio input and the output talking head video through the intermediate facial landmarks."

Consultas más profundas

How can the proposed hierarchical diffusion framework be extended to handle more complex audio-visual correspondence tasks, such as emotion-aware talking head synthesis or multi-modal generation?

The hierarchical diffusion framework of DreamHead can be extended to handle more complex audio-visual correspondence tasks by incorporating additional layers of information that capture emotional nuances and multi-modal inputs. For emotion-aware talking head synthesis, the framework could integrate an emotion recognition module that analyzes the audio input for emotional cues, such as tone, pitch, and rhythm. This module could then influence the landmark prediction in the audio-to-landmark diffusion stage, allowing the model to generate facial expressions that correspond not only to the phonetic content of the audio but also to the emotional context. Furthermore, to facilitate multi-modal generation, the framework could be adapted to accept multiple input types, such as text or visual cues, alongside audio. This could involve creating a multi-input architecture where different modalities are processed in parallel, with shared latent representations that allow for cross-modal interactions. For instance, a text-to-audio model could generate audio from textual descriptions, which would then be fed into the DreamHead framework to produce synchronized talking head videos. By leveraging attention mechanisms and cross-modal embeddings, the model could learn to align and synthesize outputs that reflect the complexities of human communication, including emotional states and contextual cues.

What are the potential limitations of the current DreamHead approach, and how could it be further improved to handle more challenging scenarios, such as diverse head poses, occlusions, or unseen identities?

The current DreamHead approach, while effective in generating high-fidelity talking head videos, has several potential limitations. One significant challenge is its reliance on canonical facial landmarks, which may not adequately represent the variability in head poses and orientations. Diverse head poses can lead to inaccuracies in landmark predictions, resulting in unnatural lip movements and facial expressions. To address this, the framework could incorporate a pose estimation module that dynamically adjusts the landmark predictions based on the detected head pose, allowing for more accurate and contextually relevant facial animations. Another limitation is the handling of occlusions, such as when parts of the face are obscured by objects or hair. The model could be improved by integrating a segmentation network that identifies occluded regions and predicts plausible facial features based on surrounding visible landmarks. This would enhance the robustness of the generated videos in real-world scenarios where occlusions are common. Additionally, the framework may struggle with unseen identities, particularly if the training data lacks diversity in facial features and expressions. To mitigate this, a few-shot learning approach could be employed, allowing the model to adapt to new identities with minimal additional training. By leveraging transfer learning techniques and incorporating a larger, more diverse dataset, DreamHead could improve its generalization capabilities, enabling it to synthesize realistic talking head videos for a broader range of subjects.

Given the success of DreamHead in audio-driven talking head synthesis, how could the core ideas be applied to other cross-modal generation problems, such as text-to-image or video-to-video translation?

The core ideas of DreamHead can be effectively applied to other cross-modal generation problems, such as text-to-image synthesis and video-to-video translation, by leveraging the hierarchical diffusion framework and the concept of intermediate representations. In text-to-image synthesis, the framework could be adapted to first generate a set of visual landmarks or key features based on the textual description. This would serve as an intermediate representation that captures the essential elements of the scene or object described in the text. The subsequent image generation stage could then utilize these landmarks to produce high-fidelity images that accurately reflect the textual input. For video-to-video translation, the hierarchical approach could be employed to first extract key frames or features from the source video, which would act as the intermediate representation. The model could then learn to map these features to corresponding frames in the target video, ensuring temporal coherence and spatial consistency throughout the generated sequence. By incorporating attention mechanisms that focus on relevant features across both input and output modalities, the framework could enhance the quality and relevance of the generated videos. Overall, the principles of spatial-temporal correspondence and the use of intermediate representations in DreamHead can be generalized to various cross-modal tasks, enabling the synthesis of coherent and contextually appropriate outputs across different domains.
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