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PointGrasp: Real-Time Grasping System for Wearable Robotic Glove


Conceptos Básicos
PointGrasp introduces a real-time system for identifying household scenes semantically to enhance assistance during activities of daily living (ADL) for tailored end-to-end grasping tasks.
Resumen
I. Introduction Hand exoskeletons assist individuals with grasping tasks. PointGrasp analyzes object geometries from 3D point clouds. The system aims to support and enhance assistance during ADL. II. Methods Dataset: YCB dataset used for experiments. Hardware setup: Wearable robotic glove with tendon actuation. PointGrasp architecture: Identifies grasping points in real-time. III. Results Simple geometries: RMSE results for various objects. Complex geometries: RMSE results for objects with handles. Intent detection: Fingers triggered into a grasping pose based on user intent. IV. Discussion Future investigations include user studies and noise filtering improvements. V. Conclusion PointGrasp offers a deterministic and predictive method for extracting grasping points.
Estadísticas
The proposed pipeline demonstrates an average RMSE of 0.8 ± 0.39 cm for simple geometries and 0.11 ± 0.06 cm for complex geometries.
Citas
"The proposed system identifies grasping points of objects for an RGB-D camera positioned on the user's wrist." "Future enhancements include the incorporation of a broader semantic label library."

Ideas clave extraídas de

by Chen Hu,Shir... a las arxiv.org 03-20-2024

https://arxiv.org/pdf/2403.12631.pdf
PointGrasp

Consultas más profundas

How can the PointGrasp system be adapted to different environmental contexts

The PointGrasp system can be adapted to different environmental contexts by incorporating advanced filtering techniques for noise reduction in depth camera data. By enhancing the precision of object segmentation and grasp point identification, the system can better handle varying lighting conditions, occlusions, and object shapes commonly encountered in diverse environments. Additionally, integrating frame-to-frame registration methods can improve the accuracy of identifying grasping points across changing scenes. Furthermore, expanding the semantic label library to include a wider range of objects and environmental features will enable the system to adapt more effectively to different contexts.

What are the limitations of using vision-based controllers in robotic manipulation tasks

One limitation of using vision-based controllers in robotic manipulation tasks is their reliance on visual inputs alone, which may not always provide complete information about an environment or object properties. Vision systems are susceptible to occlusions, changes in lighting conditions, and inaccuracies in depth perception that can affect the accuracy of grasp point detection. Additionally, vision-based approaches may struggle with complex geometries or objects with irregular shapes that are challenging to segment accurately. Moreover, real-time processing requirements for vision-based controllers could pose computational challenges when dealing with dynamic environments or fast-moving objects.

How can the findings of this study impact future developments in wearable robotics

The findings of this study have significant implications for future developments in wearable robotics by showcasing a novel approach for real-time grasping assistance based on 3D point cloud analysis from RGB-D cameras integrated into tendon-driven soft robotic gloves. The development of PointGrasp opens up possibilities for tailored end-to-end grasping tasks during activities of daily living (ADL) and rehabilitation scenarios where individuals require assistance with fine motor control tasks. The system's ability to identify grasp points accurately on both simple and complex geometries demonstrates its potential for enhancing robotic-assisted rehabilitation programs and personalized assistance devices. This study paves the way for further research into refining vision-driven control strategies that combine high-level functions with low-level assistance capabilities within wearable robotic systems. Future advancements could focus on improving user interaction interfaces based on detected intent from visual cues as well as optimizing grasp stability through feedback mechanisms linked to identified grasping points. Overall, these findings contribute valuable insights into leveraging environmental cues through vision-based controllers to enhance functionality and adaptability in wearable robotics applications aimed at assisting individuals with motor hand disorders or those requiring rehabilitative support during ADL tasks.
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