The content delves into the importance of inventories in VR games, highlighting the challenges faced by developers. It analyzes existing VR games with inventories, categorizes game-related and user-related requirements, and proposes a structural taxonomy for designing inventory systems. The article concludes by presenting three prototype designs for different use cases.
The analysis covers various aspects of inventory systems in virtual reality games, including item representation, arrangement, interactions, game-related requirements, and user-related requirements. Developers are encouraged to consider these factors when designing inventory systems for immersive gameplay experiences.
A otro idioma
del contenido fuente
arxiv.org
Consultas más profundas