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EXPLORA: A Teacher-Apprentice Methodology for Child-Computer Interactions


Concepts de base
EXPLORA introduces a structured approach to understanding child-computer interactions through a teacher-apprentice methodology.
Résumé

The content introduces the EXPLORA methodology, focusing on child-computer interactions. It outlines a structured approach involving multiple stages and methods, including attitudinal and behavioral data collection, and means-ends analysis. The methodology aims to capture natural interactions while empowering children to share their experiences with technology. The study design includes single case studies with Brazilian child-caregiver dyads, highlighting the importance of context, interactions, and agency in understanding children's technology use for homework information-searching. The content discusses the method sequence, dyads as teachers, contextual relationships, and design recommendations, providing insights into the research process and potential applications in child-centric technology design.

INTRODUCTION

  • Investigating child-computer interactions within contexts is crucial for technology design.
  • Challenges in understanding child-centric technology context.
  • Introduction of EXPLORA methodology for data collection and analysis.

BACKGROUND

  • Context-enriched methodologies in HCI.
  • Challenges in translating context-enriched findings into design recommendations.
  • Introduction of means-ends analysis framework for systematic investigation.

EXPLORA

  • Multimodal, multistage methodology for child-computer interactions.
  • Three pivotal stages: building relationships, learning from participants, evaluating learning.
  • Collection of attitudinal data and means-ends analysis for systematic analysis.

EXPLORA CASE STUDIES

  • Application of EXPLORA in single case studies with Brazilian child-caregiver dyads.
  • Methods, findings, and design recommendations.
  • Insights into method sequence, dyads as teachers, contextual relationships, and design recommendations.

DISCUSSION

  • Contributions of EXPLORA methodology.
  • Structured approach, in-depth analysis, guidance to children, and design recommendations.
  • Limitations, future work, and conclusion.
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Stats
Investigating child-computer interactions within contexts is vital for designing technology that caters to children’s needs. EXPLORA methodology comprises three pivotal stages: building a teacher-apprentice relationship, learning from child-teachers, and assessing and reinforcing researcher-apprentice learning. Nine single case studies investigating Brazilian child-caregiver dyads use of technology in homework information-searching.
Citations
"Children’s interactions with technology have become integral to their lives, spanning various contexts, like home and school." "EXPLORA facilitates frequent child-computer interactions while empowering children to contribute as experts in shaping technology solutions based on their experiences." "Our contribution lies in providing a holistic framework that captures context-rich data while unravelling the intricacies of children’s decision-making and cognitive processing."

Idées clés tirées de

by Vanessa Figu... à arxiv.org 03-27-2024

https://arxiv.org/pdf/2403.17264.pdf
EXPLORA

Questions plus approfondies

How can the EXPLORA methodology be adapted for different age groups or cultural contexts?

The EXPLORA methodology can be adapted for different age groups or cultural contexts by considering the specific needs, preferences, and characteristics of the target population. For different age groups, the methodology may need to be adjusted to accommodate varying levels of cognitive development, communication skills, and technological literacy. For younger children, more visual aids, simpler language, and interactive activities may be necessary to facilitate their participation. On the other hand, older children may benefit from more in-depth discussions, advanced tasks, and opportunities for independent exploration. In terms of cultural contexts, researchers should be sensitive to cultural norms, values, and practices that may influence children's interactions with technology. This could involve adapting the language used in interviews, considering the types of technology commonly used in a specific culture, and being aware of any cultural taboos or sensitivities related to technology use. Additionally, involving local mediators or collaborators who are familiar with the cultural context can help ensure that the research is conducted respectfully and ethically.

What are the potential ethical considerations when involving children in technology research?

When involving children in technology research, several ethical considerations must be taken into account to ensure their safety, well-being, and privacy. Some key ethical considerations include: Informed Consent: Children cannot provide legal consent on their own, so parental or guardian consent is essential. Children should also provide assent, understanding the research's purpose and their role in it. Privacy and Confidentiality: Researchers must protect children's privacy by anonymizing data, securing sensitive information, and ensuring that data is only used for research purposes. Beneficence and Non-Maleficence: Researchers should prioritize the well-being of children, ensuring that the research does not cause harm and that any potential benefits outweigh the risks. Respect for Autonomy: Children should have the right to withdraw from the study at any time, and their choices and opinions should be respected throughout the research process. Avoiding Coercion: Researchers should ensure that children participate voluntarily and without any form of coercion or undue influence. Data Security: Safeguards should be in place to protect children's data from unauthorized access, misuse, or breaches.

How might the findings from the EXPLORA case studies influence the design of educational technology for children?

The findings from the EXPLORA case studies can have several implications for the design of educational technology for children: User-Centered Design: By understanding children's natural interactions with technology, designers can create educational tools that align with children's preferences, behaviors, and cognitive processes. Contextual Adaptation: Designers can tailor educational technology to different contexts, taking into account the specific needs, constraints, and resources available to children in various settings. Problem-Solving Support: Insights into children's problem-solving and decision-making processes can inform the development of educational technology that provides appropriate support and guidance when children encounter challenges. Agency and Engagement: Designers can incorporate features that empower children to take control of their learning experiences, fostering a sense of agency and engagement with educational content. Ethical Considerations: The findings can also inform the ethical design of educational technology, ensuring that children's privacy, safety, and well-being are prioritized in the development process.
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