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Democratizing Game Development with Instruction-Driven Game Engines Powered by Large Language Models


Concepts de base
Instruction-Driven Game Engines (IDGEs) enable users to create games by issuing simple natural language instructions, significantly lowering the barrier for game development.
Résumé

The paper introduces the concept of Instruction-Driven Game Engines (IDGEs), which aim to democratize game development by enabling large language models (LLMs) to follow free-form game rules and autonomously generate game-play processes.

The key highlights are:

  • IDGEs frame the operation of game engines as a Next State Prediction task, where the model autoregressively predicts in-game states given player actions.
  • To address the challenges of stability and diversity, the authors employ a curriculum learning approach that progressively increases the model's exposure to complex scenarios.
  • The authors demonstrate initial progress on developing an IDGE for Poker, a widely popular card game. The engine supports a wide range of poker variants and allows for high customization of rules through natural language inputs.
  • The IDGE also favors rapid prototyping of new games from minimal samples, proposing an innovative paradigm in game development that relies on minimal prompt and data engineering.

The paper lays the groundwork for future advancements in instruction-driven game creation, potentially transforming how games are designed and played.

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Stats
The game engine is required to be precise in managing cards, such as accurately tracking the order of cards, avoiding hallucinating new cards or missing some. The model trained directly from existing game data struggles with both stability and diversity, necessitating a curriculum learning approach.
Citations
"The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game rules and autonomously generate game-play processes." "The engine we've designed not only supports a wide range of poker variants but also allows for high customization of rules through natural language inputs." "This work lays the groundwork for future advancements in instruction-driven game creation, potentially transforming how games are designed and played."

Idées clés tirées de

by Hongqiu Wu,Y... à arxiv.org 04-02-2024

https://arxiv.org/pdf/2404.00276.pdf
Instruction-Driven Game Engines on Large Language Models

Questions plus approfondies

How can IDGEs be extended to support real-time strategy games, where players make multiple actions per second, to overcome the inference latency challenge of large language models

To extend Instruction-Driven Game Engines (IDGEs) to support real-time strategy games with multiple actions per second, several strategies can be implemented to overcome the inference latency challenge posed by large language models. One approach is to optimize the model architecture for faster inference, such as utilizing efficient transformer variants like Longformer or StreamingLLM. These models are designed to handle longer sequences more effectively, reducing the inference time for each action. Additionally, techniques like model parallelism and efficient caching mechanisms can be employed to speed up the inference process. Another strategy is to implement a hybrid approach that combines the strengths of large language models with specialized real-time systems. By integrating pre-computed game states or action prediction models with the IDGE, real-time decisions can be made more efficiently. This hybrid system can leverage the strengths of both approaches to provide a seamless real-time gaming experience while still benefiting from the flexibility and adaptability of large language models. Furthermore, optimizing the training process by incorporating reinforcement learning techniques can help the IDGE learn to make faster and more accurate decisions in real-time scenarios. By training the model to anticipate player actions and react swiftly, the IDGE can enhance its performance in real-time strategy games where quick decision-making is crucial.

What techniques can be employed to address the growing context window size as games become more complex, to satisfy the independent assumption in the Next State Prediction formulation

As games become more complex, the growing context window size poses a challenge for Instruction-Driven Game Engines (IDGEs) to satisfy the independent assumption in the Next State Prediction formulation. To address this challenge, several techniques can be employed: Hierarchical Modeling: Implementing a hierarchical modeling approach can help break down the game state into smaller, more manageable chunks. By hierarchically organizing the game state representation, the model can focus on relevant information at different levels of abstraction, reducing the impact of the growing context window size. Memory Mechanisms: Introducing memory mechanisms like external memory or attention-based memory can help the IDGE store and retrieve relevant information from previous states more effectively. By incorporating memory into the model architecture, the IDGE can maintain a larger context window without sacrificing performance. Dynamic Context Window: Implementing a dynamic context window mechanism that adapts based on the relevance of information in the game state can help the IDGE focus on the most critical aspects of the context. By dynamically adjusting the context window size during inference, the model can effectively handle the increasing complexity of games.

How can the accessibility of kernel game data be improved to enable wider adoption of IDGEs, beyond the current reliance on custom-built game simulators

Improving the accessibility of kernel game data to enable wider adoption of Instruction-Driven Game Engines (IDGEs) beyond custom-built game simulators can be achieved through several strategies: Open Interfaces: Game developers can provide open interfaces or APIs that allow access to kernel game data in a standardized format. By offering well-documented APIs, developers can easily integrate their IDGEs with a wide range of games, enabling broader adoption and compatibility. Data Sharing Platforms: Establishing data sharing platforms where game developers can contribute and access kernel game data sets can facilitate the availability of diverse and comprehensive training data for IDGEs. These platforms can encourage collaboration and knowledge sharing within the game development community. Community Engagement: Encouraging community engagement and participation in creating and sharing game data sets can help build a repository of diverse and high-quality training data for IDGEs. By fostering a collaborative environment, developers can access a wealth of game data to train their models effectively. By implementing these strategies, the accessibility of kernel game data can be improved, enabling a wider range of developers to leverage IDGEs for game development across various gaming platforms.
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