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Maximizing Distance Over Polytope with Intersection of Balls


Concepts de base
The author explores maximizing the distance to a given point over a polytope by constructing an intersection of balls, providing non-trivial upper bounds and a polynomial algorithm for certain cases.
Résumé

The paper discusses maximizing distances over polytopes using an intersection of balls method. It presents theoretical results, algorithms, and numerical examples to demonstrate the approach's effectiveness. The process involves constructing sequences of balls with decreasing radii to contain the polytope and solve the maximization problem efficiently.

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Stats
Tests are conducted up to dimension 𝑛 = 100. Several detailed 2-d examples are provided. The obtained distance is shown to be a non-trivial upper bound. A fixed point of a certain univariate function is computed.
Citations
"The obtained distance is shown to be a nontrivial upper bound to the original distance." "Tests are made with maximizing the distance to a random point over the unit hypercube up to dimension 𝑛 = 100."

Questions plus approfondies

How can this method be applied in real-world optimization problems?

The method described in the research paper can be applied to various real-world optimization problems where maximizing the distance to a given point over a polytope is essential. One practical application could be in facility location optimization, where determining the optimal location for facilities such as warehouses or distribution centers relative to demand points is crucial. By using the intersection of balls approach, one can efficiently find solutions that maximize distances between facilities and demand points, ensuring efficient logistics operations.

What are potential limitations or drawbacks of using an intersection of balls approach?

While the intersection of balls approach offers advantages in certain scenarios, it also has some limitations and drawbacks. One limitation is that the method may become computationally intensive as the dimensionality of the problem increases. As more dimensions are added, constructing and optimizing intersections of balls becomes more complex and resource-intensive. Additionally, there may be challenges in accurately defining boundaries and constraints when dealing with high-dimensional spaces. Another drawback is related to scalability issues when dealing with large datasets or complex geometries. The method's effectiveness may decrease when faced with intricate shapes or irregular polytopes that do not align well with spherical approximations provided by intersecting balls. In such cases, alternative approaches or modifications to the algorithm may be necessary for better performance.

How does this research contribute to computational geometry advancements?

This research makes significant contributions to computational geometry advancements by introducing a novel approach for maximizing distances over polytopes using an intersection of balls technique. By leveraging geometric principles and known results from literature on ball intersections, the study provides insights into solving NP-Hard distance maximization problems efficiently within certain constraints. Furthermore, by demonstrating how iterative constructions of intersections of balls can lead to non-trivial upper bounds on maximum distances while preserving key properties of polytopes, this research expands computational geometry techniques for optimization tasks involving geometric structures like polytopes. The methodology presented opens up possibilities for developing new algorithms and strategies in computational geometry that leverage similar principles for solving diverse optimization challenges effectively.
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