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MaskClustering: A Novel Graph-based Approach for Open-Vocabulary 3D Instance Segmentation


Concepts de base
A novel graph-based approach that leverages view consensus to effectively merge 2D masks into 3D instances, achieving state-of-the-art performance in open-vocabulary 3D instance segmentation.
Résumé
The paper proposes a novel approach for open-vocabulary 3D instance segmentation, which tackles the challenge of segmenting 3D instances without predefined categories. The key contributions are: A novel graph-based methodology to merge 2D masks into 3D instances, utilizing a global "view consensus rate" metric to assess the relationship between 2D masks. An efficient algorithm to compute the view consensus rate, which measures the proportion of frames supporting the merging of two 2D masks. An iterative graph clustering process that prioritizes merging mask pairs with high view consensus, yielding the final 3D instance proposals. A feature fusion mechanism that aggregates open-vocabulary semantics from the associated 2D masks for each 3D instance. The proposed method is extensively evaluated on public benchmarks, including ScanNet++, ScanNet200, and MatterPort3D, demonstrating state-of-the-art performance in open-vocabulary 3D instance segmentation, particularly in segmenting fine-grained objects.
Stats
"Green plant on the marble table" and "White clothes on the sofa chair" are examples of open-vocabulary queries that the method aims to address. The method is evaluated on publicly available datasets including ScanNet++, ScanNet200, and MatterPort3D.
Citations
None

Idées clés tirées de

by Mi Yan,Jiazh... à arxiv.org 04-11-2024

https://arxiv.org/pdf/2401.07745.pdf
MaskClustering

Questions plus approfondies

How can the proposed method be extended to handle more complex scenes with occlusions and clutter?

The proposed method can be extended to handle more complex scenes with occlusions and clutter by incorporating robust techniques for handling partial visibility and overlapping instances. One approach could be to enhance the mask graph construction by considering occlusion relationships between masks. By incorporating occlusion reasoning, the algorithm can prioritize merging masks that are partially occluded by others, ensuring a more accurate representation of the scene. Additionally, introducing a mechanism to handle cluttered scenes by identifying and filtering out spurious masks or noisy detections can improve the overall segmentation quality in challenging scenarios.

What are the potential limitations of the view consensus-based approach, and how could it be further improved?

One potential limitation of the view consensus-based approach is its reliance on the assumption of consistent and accurate 2D segmentation across multiple views. In cases where the 2D segmentation results are noisy or inconsistent, the view consensus rate may not accurately reflect the true instance relationships. To address this limitation, the method could be further improved by incorporating uncertainty estimation in the view consensus calculation. By assigning confidence scores to each mask association based on the reliability of the 2D segmentation, the algorithm can weigh the contributions of different views accordingly, leading to more robust instance clustering.

How could the open-vocabulary feature aggregation be leveraged for downstream tasks like 3D object retrieval or language-guided 3D scene understanding?

The open-vocabulary feature aggregation can be leveraged for downstream tasks like 3D object retrieval or language-guided 3D scene understanding by enabling semantic-rich representations of 3D instances. For 3D object retrieval, the aggregated open-vocabulary features can serve as compact and informative descriptors for matching and retrieving similar objects across different scenes. By utilizing these features, the retrieval system can effectively identify objects based on their semantic attributes rather than relying solely on geometric properties. In the context of language-guided 3D scene understanding, the aggregated features can facilitate the association between textual descriptions and 3D instances. By aligning the open-vocabulary features with textual embeddings, the system can enable natural language queries for scene elements and support tasks like object localization and scene interpretation based on textual input. This integration of language-guided cues with 3D features enhances the interpretability and accessibility of 3D scenes for users interacting with the system.
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