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Gamified GUI Testing with Selenium in IntelliJ IDE: A Prototype Plugin


Concepts de base
Gamified GUI testing enhances engagement and usability in software testing.
Résumé

Gamified GUI testing with Selenium in the IntelliJ IDE presents a prototype plugin developed by researchers from Politecnico di Torino. The paper explores the integration of gamification elements into GUI testing to improve testers' engagement and motivation. The plugin, named GIPGUT, aims to address the perceived repetitiveness and lack of immediate feedback in GUI testing by incorporating achievements, rewards, and profile customization. A preliminary evaluation with a small group of users showed high usability and positive reception of the gamification elements. However, further research is needed to fully understand the effectiveness of the plugin.
The content delves into the importance of software testing in enhancing application quality and performance. It highlights how GUI testing involves mimicking user interactions to identify defects but is often underutilized due to its repetitive nature. The introduction of gamification elements aims to boost interest, motivation, and engagement in this critical phase of software development.
The paper discusses automated GUI testing strategies like scripted GUI testing using Selenium WebDriver, emphasizing its benefits in reducing time consumption and enhancing bug detection. It also touches upon the Octalysis framework for gamification, outlining eight core drives that motivate user engagement.
The plugin's design and implementation aspects are detailed, including profile customization features, level progression indicators, unlockable content like icons and titles, achievements system with global and project-specific milestones, and daily tasks for ongoing user engagement.
A preliminary evaluation involving four participants demonstrated promising results in usability and user appreciation for the gamified plugin. However, limitations such as reliance on external libraries for data tracking were identified along with future work suggestions for shared gaming experiences among users.

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Stats
Preliminary evaluation consisted of four students with Master's degrees in Software Engineering. SUS questionnaire results yielded a score of 93.75 for system usability. The plugin allows users to progress up to level 10 through achievements related to Selenium WebDriver actions. External XML files used for data persistence can be modified or deleted by users.
Citations
"Gamification has been widely adopted in software engineering with promising results." "The Octalysis framework delineates eight specific 'Core Drives' that motivate user engagement." "Achievements are pivotal gamification elements linked to levels and unlockable content." "The preliminary evaluation showed high usability scores exceeding the threshold required."

Idées clés tirées de

by Giacomo Gara... à arxiv.org 03-18-2024

https://arxiv.org/pdf/2403.09842.pdf
Gamified GUI testing with Selenium in the IntelliJ IDE

Questions plus approfondies

How can shared gaming experiences be implemented among users within the plugin?

To implement shared gaming experiences among users within the plugin, a feature could be added that allows users to view each other's profiles and achievements. This would create a sense of community and healthy competition among testers using the plugin. Users could compare their progress, achievements, and levels with others, fostering engagement and motivation. Additionally, features like leaderboards or collaborative challenges could be introduced to encourage teamwork and interaction between users. By incorporating social elements into the gamification mechanics of the plugin, a sense of camaraderie and shared experience can be established.

What are potential drawbacks or challenges associated with relying on external XML files for data persistence?

Relying on external XML files for data persistence in the gamification plugin may pose several drawbacks and challenges. One significant challenge is the vulnerability of XML files to accidental modification or deletion by users. If crucial data stored in these files is altered or lost, it can lead to inconsistencies in user profiles, achievements, or progress tracking within the plugin. Moreover, managing large amounts of data through XML files can potentially slow down performance if not optimized efficiently. Another drawback is limited scalability when it comes to sharing data across multiple users or instances of the application since XML files are typically designed for local storage rather than centralized access.

How might a larger-scale experiment provide deeper insights into the effectiveness of gamification mechanics in GUI testing?

Conducting a larger-scale experiment would offer more comprehensive insights into how gamification mechanics impact GUI testing efficiency and tester behavior over an extended period with diverse participants. A larger sample size would provide statistical significance to validate findings accurately while considering different user demographics and skill levels in software testing. It would also allow for more robust quantitative analysis by collecting extensive feedback through surveys or interviews from a broader range of testers who have varying experiences with both GUI testing tools and gamified systems. Furthermore, a larger-scale experiment could facilitate longitudinal studies to observe how sustained engagement with gamified elements influences long-term motivation levels among testers. By monitoring user interactions over an extended duration, researchers can assess whether certain mechanics become repetitive or lose their appeal over time. Additionally, conducting comparative analyses between groups exposed to different variations of gamification mechanics could help identify which specific elements contribute most effectively to enhancing tester engagement and productivity during GUI testing tasks.
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