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Efficient 3D Human Motion Capture from Egocentric Event Streams


מושגי ליבה
EventEgo3D is the first approach for real-time 3D human motion capture from egocentric monocular event streams, achieving high 3D reconstruction accuracy and supporting pose update rates of 140Hz.
תקציר
The paper introduces EventEgo3D (EE3D), the first approach for 3D human motion capture from an egocentric monocular event camera with a fisheye lens. Event cameras provide high temporal resolution and work well under low lighting and fast motions, addressing the limitations of existing RGB-based egocentric 3D pose estimation methods. The key highlights of the paper are: EE3D is a novel neural network architecture tailored for learning from event streams in the LNES representation, enabling high 3D reconstruction accuracy. The Residual Event Propagation Module (REPM) prioritizes events triggered around the human, helping the network focus on the human subject rather than background events. The authors design a compact head-mounted device (HMD) with an egocentric event camera and record a real dataset with event observations and ground-truth 3D human poses, in addition to a large-scale synthetic dataset. EE3D demonstrates superior 3D accuracy compared to adapted versions of existing RGB-based and event-based methods, while supporting real-time 3D pose update rates of 140Hz. Extensive experiments, including an ablation study, validate the contributions of the core modules of EE3D. The paper addresses a new problem in egocentric 3D vision and provides a comprehensive solution, including hardware design, datasets, and a tailored neural architecture. The results showcase the advantages of event cameras over RGB sensors for this task.
סטטיסטיקה
The paper reports the following key metrics: Mean Per Joint Position Error (MPJPE) on the EE3D-R dataset: Walking: 70.88 mm Crouching: 163.84 mm Pushups: 97.88 mm Boxing: 136.57 mm Kicking: 103.72 mm Dancing: 88.87 mm Interaction with environment: 103.19 mm Crawling: 109.71 mm Sports: 101.02 mm Jumping: 97.32 mm Average: 107.30 mm (σ = 25.78 mm) Procrustes Aligned MPJPE (PA-MPJPE) on the EE3D-R dataset: Walking: 52.11 mm Crouching: 99.48 mm Pushups: 75.53 mm Boxing: 104.66 mm Kicking: 86.05 mm Dancing: 71.96 mm Interaction with environment: 70.85 mm Crawling: 77.94 mm Sports: 77.82 mm Jumping: 80.17 mm Average: 79.66 mm (σ = 14.83 mm)
ציטוטים
"EventEgo3D is the first approach for real-time 3D human motion capture from egocentric event streams." "Our EE3D demonstrates robustness and superior 3D accuracy compared to existing solutions across various challenging experiments while supporting real-time 3D pose update rates of 140Hz."

תובנות מפתח מזוקקות מ:

by Christen Mil... ב- arxiv.org 04-15-2024

https://arxiv.org/pdf/2404.08640.pdf
EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams

שאלות מעמיקות

How can the proposed EventEgo3D approach be extended to handle multiple people in the egocentric view

To extend the EventEgo3D approach to handle multiple people in the egocentric view, several modifications and enhancements can be implemented. One approach could involve incorporating multi-person pose estimation techniques into the existing framework. This would require adapting the neural network architecture to detect and track multiple individuals simultaneously. Additionally, the segmentation and confidence modules could be modified to differentiate between different individuals in the scene. By enhancing the network's ability to identify and track multiple people, the EventEgo3D approach can be extended to handle scenarios with more than one individual in the egocentric view.

What other applications beyond 3D human pose estimation could benefit from the use of event cameras in an egocentric setting

Beyond 3D human pose estimation, event cameras in an egocentric setting have the potential to benefit various applications. One such application is in augmented reality (AR) and virtual reality (VR) environments, where event cameras can provide real-time and accurate tracking of user movements and interactions. This can enhance the user experience by enabling more natural and intuitive interactions within the virtual environment. Additionally, event cameras in an egocentric setting can be valuable in robotics for tasks such as object detection, tracking, and manipulation, where real-time and robust perception of the environment is crucial. Furthermore, event cameras can be utilized in surveillance systems for monitoring and analyzing human activities in indoor and outdoor environments, providing efficient and reliable event detection and tracking capabilities.

How can the event-based augmentation technique be further improved to better bridge the gap between synthetic and real-world data

To improve the event-based augmentation technique for better bridging the gap between synthetic and real-world data, several strategies can be implemented. One approach is to enhance the diversity and realism of the background events generated during augmentation. This can be achieved by incorporating a wider range of background scenarios and activities to better simulate real-world event streams. Additionally, introducing variability in the lighting conditions, object interactions, and environmental factors can help create more realistic event data. Furthermore, leveraging generative adversarial networks (GANs) or other generative models to generate background events that closely resemble real-world event streams can enhance the effectiveness of the augmentation technique. By refining the event-based augmentation process, the synthetic data can better reflect the complexities and nuances of real-world event streams, leading to improved performance and generalization of models trained on synthetic data.
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