Alapfogalmak
AI competition for Tales of Tribute card game introduces unique challenges for AI algorithms in deck-building games.
Kivonat
The paper introduces the Tales of Tribute AI Competition, highlighting the challenges faced in Collectible Card Games (CCG) genre. The competition focuses on a two-player deck-building card game within The Elder Scrolls Online. It addresses the lack of AI competitions covering CCGs and deck-building games, emphasizing the need for long-term planning and versatility in successful approaches. Various strategies, including adversarial search, single-player planning, and Neural Networks-based algorithms, are discussed. The paper details the game rules, tournament results, related competitions like Hearthstone AI Competition and Strategy Card Game AI Competition, and research on CCGs. It also presents sample agents used in experiments to test the competition framework's effectiveness.
Statisztikák
"Currently, there is no other AI competition covering Collectible Card Games (CCG) genre."
"The successful approach additionally requires long-term planning and versatility."
"The game can be tackled with multiple approaches, including classic adversarial search, single-player planning, and Neural Networks-based algorithms."
"Over recent years, two academic CCG-related competitions were held that are important reference points for our challenge."
"The winning agent for this contest was developed by Adam Ci˛e˙zkowski and Artur Krzy˙zy´nski."
Idézetek
"The domain is suited to classic adversarial search approaches... as well as optimization algorithms and Neural Networks."
"Various strategies seem promising to tackle the game successfully."
"The size of the game allows it to be fully translated into a research framework."
"The current edition of TOTAIC is hosted at the IEEE Conference on Games 2024."
"We expect successful solutions to be a mix of techniques with some rule-based decisions."