The study investigates how (in)congruencies in realism affect perception of virtual others, self-representation, and spatial presence in VR. Participants embodied personalized realistic or stylized avatars with groups of virtual others varying in realism. Results suggest higher realism enhances human-likeness perception.
Virtual humans play a crucial role in social virtual environments, influencing user experiences. The study examines the effects of appearance congruence on plausibility, co-presence, and self-identification. Realistic avatars enhance body ownership and identification compared to stylized ones.
The research delves into the importance of congruence between self-avatar and virtual others for spatial presence. Different configurations of group members impact perceived plausibility and interaction possibilities. Findings highlight the significance of visual cues in shaping VR experiences.
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