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Weakly-Supervised 3D Scene Graph Generation via Visual-Linguistic Assisted Pseudo-labeling


Core Concepts
A weakly-supervised 3D scene graph generation method, 3D-VLAP, that utilizes visual-linguistic interactions to generate pseudo-labels for objects and relations, thereby alleviating the need for extensive human annotation.
Abstract
The paper proposes a weakly-supervised 3D scene graph generation method called 3D-VLAP. The key highlights are: 3D-VLAP exploits the capabilities of large-scale visual-linguistic models like CLIP to indirectly align 3D point clouds with object category labels by matching 2D images with text labels. This allows the generation of pseudo-labels for objects and relations. A Hybrid Matching Strategy is introduced to improve the matching of text and visual embeddings of objects, and a Mask Filter module is used to refine the generation of relation pseudo-labels. An edge self-attention based graph neural network (ESA-GNN) is designed to generate the final 3D scene graph from the pseudo-labeled data. Extensive experiments demonstrate that 3D-VLAP achieves comparable results with current advanced fully supervised methods, while significantly reducing the need for human annotation. Ablation studies and further analyses highlight the effectiveness of the key components in 3D-VLAP, such as the Hybrid Matching Strategy and Mask Filter module. The proposed weakly-supervised framework is also shown to be portable, as it can be integrated with existing fully supervised 3D scene graph generation models.
Stats
"Learning to build 3D scene graphs is essential for real-world perception in a structured and rich fashion." "Previous 3D scene graph generation methods utilize a fully supervised learning manner and require a large amount of entity-level annotation data of objects and relations, which is extremely resource-consuming and tedious to obtain."
Quotes
"To tackle this problem, we propose 3D-VLAP, a weakly-supervised 3D scene graph generation method via Visual-Linguistic Assisted Pseudo-labeling." "Extensive experiments demonstrate that our 3D-VLAP achieves comparable results with current advanced fully supervised methods, meanwhile significantly alleviating the pressure of data annotation."

Deeper Inquiries

How can the proposed weakly-supervised framework be extended to handle more complex 3D scenes with a larger variety of objects and relations

The proposed weakly-supervised framework can be extended to handle more complex 3D scenes with a larger variety of objects and relations by incorporating advanced techniques and strategies. One approach could be to implement a more sophisticated feature extraction process for nodes and edges, utilizing deep learning models that can capture intricate details and relationships within the 3D scenes. Additionally, the use of more advanced graph neural network architectures, such as Graph Convolutional Networks (GCNs) or Transformers, can help in capturing complex dependencies and interactions among objects and relations in the scene graph. Furthermore, the framework can be extended by incorporating multi-modal data sources, such as depth information, motion data, or sensor data, to provide a more comprehensive understanding of the 3D scenes. By integrating multiple modalities, the model can leverage diverse sources of information to improve the accuracy and robustness of the scene graph generation process. Additionally, the inclusion of domain-specific knowledge or priors about the scene structure can help in handling more complex scenes with a larger variety of objects and relations.

What are the potential limitations of the visual-linguistic alignment approach used in 3D-VLAP, and how can they be addressed to further improve the quality of the pseudo-labels

The visual-linguistic alignment approach used in 3D-VLAP may have potential limitations in cases where there are ambiguities or variations in the visual and textual representations of objects and relations. One limitation could be the challenge of accurately aligning textual category labels with visual features, especially in scenarios with similar-looking objects or complex spatial relationships. To address this, techniques such as data augmentation, regularization, or adversarial training can be employed to enhance the robustness of the alignment process and reduce the impact of variations in the data. Another potential limitation could be the reliance on pre-trained models for visual-linguistic alignment, which may not capture the specific nuances of the 3D scene data. Fine-tuning the pre-trained models on domain-specific data or incorporating domain adaptation techniques can help in improving the alignment accuracy and generating higher-quality pseudo-labels. Additionally, exploring ensemble methods or incorporating human-in-the-loop feedback mechanisms can provide additional supervision and refinement to the alignment process, enhancing the quality of the pseudo-labels.

What other modalities or auxiliary information, beyond 2D images, could be leveraged to enhance the weakly-supervised 3D scene graph generation task

Beyond 2D images, the weakly-supervised 3D scene graph generation task can leverage additional modalities or auxiliary information to enhance the understanding of 3D scenes. One potential modality is depth information, which can provide valuable spatial cues and geometric relationships between objects in the scene. By incorporating depth data, the model can better capture the 3D structure of the scene and improve the accuracy of object localization and relation prediction. Another modality that can be leveraged is motion data, which can capture dynamic interactions and temporal dependencies in the scene. By integrating motion information, the model can infer object behaviors, object trajectories, and spatial-temporal relationships, enhancing the scene graph generation process. Additionally, sensor data from IoT devices or environmental sensors can provide contextual information about the scene, such as temperature, humidity, or lighting conditions, which can further enrich the understanding of the scene context and improve the scene graph generation results.
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