Abstract
In a hypothetical scenario, Andy Warhol time travels to 2024 and falls in love with computer interaction. Upon returning to 1960, he aims to recreate the experience using analog materials. This content explores how Warhol would mass-produce interactive art resembling a modern web page without digital tools.
Tokens in design systems are categorized into three tiers, each adding distinct capabilities. The discussion delves into a Tier 2 design token naming convention based on CTI+ Taxonomy for envisioning a light/dark mode design system.
Stats
Tokens are split into 3 levels, each adding specific capabilities to the design system.
Quotes
"Imagine a world where the famous American artist, Andy Warhol stepped into a time machine in 1960 and arrived in the year 2024 where he fell in love with interacting with computers and smartphones."
"If Warhol wanted to mass produce a mixed-media art piece that looks and feels like a modern web page (without a computer or internet) how would he approach producing it?"