Core Concepts
A fast algorithm for transforming signed distance bounds into polygon meshes by combining sphere tracing and traditional polygonization techniques, with theoretical and experimental evidence of its O(N^2 log N) computational complexity.
Abstract
The paper introduces and investigates an asymptotically fast method, called "gridhopping", for transforming signed distance bounds (SDBs) into polygon meshes. The method combines the principles of sphere tracing (or ray marching) with traditional polygonization techniques, such as Marching Cubes.
The key highlights and insights are:
Theoretical analysis shows that the gridhopping method has O(N^2 log N) computational complexity for a polygonization grid with N^3 cells, which is significantly faster than the obvious approaches like enumerating all N^3 cells.
Experimental results on both primitive shapes and SDBs generated from point clouds by machine learning confirm the theoretical analysis, demonstrating the speed and practical advantages of the gridhopping method.
The gridhopping method is simple to implement, efficient, and portable, making it potentially useful during the modeling stage as well as in shape compression for storage.
The method has some limitations, such as the requirement for Lipschitz continuity of the SDB and the generation of more triangles than necessary for some simple shapes. However, it still provides a relevant and practical solution for the wider engineering community compared to more complex deep learning-based approaches.
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