The content discusses the development of OHTA, a method for one-shot hand avatar creation. It delves into the challenges of traditional methods and highlights the innovative approach employed by OHTA to address these challenges. The content covers the technical aspects of the framework, including hand prior learning, texture inversion, and fitting, showcasing its robustness and versatility through various experiments and applications.
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The content emphasizes the significance of mesh-guided representation for geometry and texture modeling in achieving high-fidelity results in one-shot hand avatar creation.
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arxiv.org
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by Xiaozheng Zh... at arxiv.org 03-01-2024
https://arxiv.org/pdf/2402.18969.pdfDeeper Inquiries