Core Concepts
ReMoS presents a novel approach for generating realistic 3D reactive motions in two-person interactions, enhancing animation pipelines.
Abstract
The content introduces ReMoS, a model for synthesizing reactive motions in two-person interactions. It addresses the gap in current approaches for 3D human motion synthesis by focusing on complex dynamics in multi-human interactions. ReMoS utilizes denoising diffusion-based models to generate full-body reactive motions in scenarios like pair-dancing and martial arts. The model is evaluated using quantitative metrics, qualitative visualizations, and a user study, showcasing its usability in interactive motion editing applications. The content also discusses related work in multi-person 3D motion synthesis and diffusion-based motion synthesis.
Abstract
- ReMoS introduces a model for 3D reactive motion synthesis in two-person interactions.
- It addresses the technological gap in current approaches for 3D human motion synthesis.
- The model is evaluated using quantitative metrics, qualitative visualizations, and a user study.
Introduction
- Digital 3D character motion synthesis is advancing, particularly through denoising diffusion probabilistic models.
- Modeling human-human interactions is crucial for generative 3D human motion synthesis frameworks.
- ReMoS focuses on modeling reactive motions to automate the generation of realistic interactions.
Data Extraction
- "We demonstrate ReMoS across challenging two-person scenarios such as pair-dancing, Ninjutsu, kickboxing, and acrobatics."
- "We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study."
- "ReMoS further synthesizes plausible hand motions for the reactor to incorporate realistic hand-based interactions."
Stats
"We demonstrate ReMoS across challenging two-person scenarios such as pair-dancing, Ninjutsu, kickboxing, and acrobatics."
"We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study."
"ReMoS further synthesizes plausible hand motions for the reactor to incorporate realistic hand-based interactions."
Quotes
"Modeling such human-human interactions is essential for designing generative 3D human motion synthesis frameworks."
"ReMoS focuses on the task of modeling reactive motions to automate the generation of realistic interactions."