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UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling


Core Concepts
UV Gaussians combine mesh deformation and 2D UV-space Gaussian textures for realistic human avatar rendering.
Abstract

UV Gaussians propose a novel approach to modeling human avatars by jointly learning mesh deformations and 2D UV-space Gaussian textures. By utilizing the embedding of UV maps, powerful 2D networks extract features for Gaussian textures. The method optimizes pose-dependent geometric deformations through a Mesh network, enhancing rendering quality. A new dataset includes multi-view images, scanned models, and texture maps. Experimental results show state-of-the-art synthesis of novel views and poses. The method achieves high-quality renderings by combining refined mesh guidance with Gaussian rendering.

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Stats
Recent approaches utilize 3D Gaussians for faster training and rendering. UV Gaussians model the 3D human body by jointly learning mesh deformations and 2D UV-space Gaussian textures. Experimental results demonstrate state-of-the-art synthesis of novel view and pose.
Quotes
"Our method achieves state-of-the-art synthesis of novel view and novel pose." "UV Gaussians combine the effortless animation of parametric mesh models with high-quality rendering."

Key Insights Distilled From

by Yujiao Jiang... at arxiv.org 03-19-2024

https://arxiv.org/pdf/2403.11589.pdf
UV Gaussians

Deeper Inquiries

How does the use of UV space enhance the realism of human avatar modeling?

In the context of UV Gaussians, utilizing UV space enhances the realism of human avatar modeling by allowing for more detailed and accurate representation of textures on the 3D model. By parameterizing 3D Gaussians in UV space, referred to as Gaussian Textures, each pixel can be projected onto a 3D Gaussian through UV mapping. This approach enables intricate texture details to be captured accurately across different regions of the body surface. The use of powerful 2D networks in UV space facilitates learning features that contribute to realistic rendering, especially in areas like facial features and hands where fine details are crucial for authenticity.

What are the potential limitations or challenges faced when using scanned models in this context?

While using scanned models in human avatar modeling with UV Gaussians offers benefits such as capturing personalized geometry and texture details, there are potential limitations and challenges to consider. One limitation is related to fitting errors that may occur during optimization processes when aligning SMPL-X or SMPLX-D meshes with scan data. Significant fitting errors can impact the accuracy and quality of rendered images by introducing artifacts or distortions in certain regions. Another challenge is ensuring consistency between scanned models and parametric mesh models like SMPL-X for seamless animation. Differences in topology or geometry between these models can lead to discrepancies during pose-dependent deformation optimization, affecting the overall realism of animated avatars. Additionally, handling extremely loose clothing types or complex poses not adequately represented in scanned data could pose challenges for accurately capturing dynamic movements or cloth simulations within the modeling process.

How might incorporating real-time rendering impact the practical applications of UV Gaussians?

Incorporating real-time rendering capabilities into UV Gaussians can significantly impact its practical applications by enabling interactive experiences and enhancing user engagement across various domains such as virtual reality, gaming, entertainment industry (movies), fashion design simulations, and virtual try-on solutions. Real-time rendering allows for immediate feedback on changes made to human avatars modeled using UV Gaussians, facilitating quick iterations during design processes. This capability enhances efficiency in tasks like virtual dressing rooms where users can visualize clothing items on personalized avatars instantly without delays. Moreover, real-time rendering opens up opportunities for interactive applications involving live events (e.g., virtual concerts) where dynamically changing avatars need to respond quickly to user inputs or environmental factors. The responsiveness provided by real-time rendering enhances immersion levels and user satisfaction within these applications.
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