Core Concepts
BAD-Gaussians introduces a novel approach leveraging explicit Gaussian representation to handle severe motion-blurred images with inaccurate camera poses, achieving high-quality scene reconstruction and real-time rendering.
Abstract
The article discusses the challenges faced by Neural Radiance Fields (NeRF) and 3D Gaussian Splatting in dealing with motion-blurred images. It introduces BAD-Gaussians as a solution that optimizes point clouds as Gaussian spheres to achieve high-quality scene reconstruction and real-time rendering. The method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. Experimental results demonstrate superior rendering quality compared to previous methods on both synthetic and real datasets.
Introduction to Neural Rendering Challenges
Comparison of NeRF and 3D-GS limitations
Introduction of BAD-Gaussians approach
Methodology explanation for handling motion-blurred images
Experimental results showcasing performance improvements
Stats
BAD-Gaussiansは、高品質なシーン再構築とリアルタイムレンダリングを実現するために、ガウス分布を最適化する新しいアプローチを導入します。