Core Concepts
The proposed method models scenes containing multiple glass surfaces by separately handling the effects of refraction and reflection using view-dependent and view-independent neural networks.
Abstract
The paper proposes a neural network-based approach for modeling scenes with multiple glass surfaces, particularly objects inside a glass case. The key aspects of the proposed method are:
It uses two separate neural networks to handle the effects of refraction and reflection independently.
It introduces a framework that handles refraction and reflection efficiently by learning the view-dependent and view-independent components separately.
The method decomposes the direct and reflection components in geometric and photometric terms, and estimates the refraction position and magnitude in the scene.
The proposed approach is evaluated on both simulation and real-world datasets, and it outperforms existing NeRF-based methods in modeling scenes with glass objects.
The simulation dataset includes scenes with a glass showcase containing various objects like Lego, House, Color Ball, and Flower. The real-world dataset consists of scenes with a glass case containing objects like Owl, Lion, and Dog.
The results show that the proposed method can accurately separate the view-dependent and view-independent components, and estimate the refraction points corresponding to the glass surfaces. Compared to existing NeRF-based methods, the proposed approach demonstrates superior performance in terms of image quality metrics like PSNR, SSIM, and LPIPS.
Stats
The paper does not provide any specific numerical data or statistics in the main text. The results are presented in the form of qualitative comparisons and quantitative evaluation metrics.
Quotes
The paper does not contain any direct quotes that are particularly striking or support the key arguments.