The study investigates the effectiveness of serious games and videos in influencing cognitive processes for graph structure learning. Results show higher oxygenated hemoglobin levels in the game group, indicating increased neural activity. Knowledge gain was also higher in the game group compared to the video group. The study emphasizes the importance of understanding how different learning methods impact cognitive processes for enhanced educational strategies.
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by Shayla Sharm... at arxiv.org 03-11-2024
https://arxiv.org/pdf/2307.13637.pdfDeeper Inquiries