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Masahiro Sakurai Completes Work on SSBU with Sora Amiibo Release


Core Concepts
Sakurai completes his work on Super Smash Bros Ultimate with the release of the Sora amiibo, marking the end of regular updates for the game.
Abstract
Masahiro Sakurai announced the completion of his work on Super Smash Bros Ultimate with the release of the Sora amiibo. The final DLC character, Sora from Kingdom Hearts, marks the end of new content for SSBU. Sakurai expressed gratitude for everyone involved in creating the amiibo and highlighted that all fighters now have their own figure, signifying the conclusion of his work on the game.
Stats
Masahiro Sakurai announced he has finished all work needed for Super Smash Bros Ultimate. Sora's amiibo was released, marking the completion of all fighters having an amiibo. Super Smash Bros Ultimate first came out in December 2018.
Quotes
"Thank you to everyone who worked on it (this was an amazing accomplishment)." - Masahiro Sakurai "Now that all of the fighters have an amiibo, my work on Super Smash Bros Ultimate is basically done." - Masahiro Sakurai

Deeper Inquiries

What impact does completing work on SSBU have on future projects by Masahiro Sakurai?

With the completion of his work on Super Smash Bros Ultimate (SSBU), Masahiro Sakurai now has the opportunity to focus his attention and creative energy on new projects. This milestone marks a significant moment in his career as a game designer, allowing him to explore fresh ideas and concepts without the ongoing commitment to maintaining SSBU. By wrapping up all aspects of the game, including the release of Sora's amiibo, Sakurai can now potentially embark on different ventures within the gaming industry.

How does the finalization of SSBU content through amiibos reflect ongoing trends in gaming development?

The finalization of Super Smash Bros Ultimate content through amiibos reflects an interesting trend in gaming development towards providing tangible collectibles that enhance players' experiences beyond digital gameplay. Amiibos serve as physical representations of characters from popular games like SSBU, offering fans a way to interact with their favorite fighters outside of traditional gameplay settings. This trend aligns with efforts by developers to create additional revenue streams and deepen player engagement through merchandise and accessories related to their games.

How does Masahiro Sakurai's approach to concluding SSBU tie into his overall philosophy as a game designer?

Masahiro Sakurai's approach to concluding Super Smash Bros Ultimate demonstrates his dedication to delivering a complete and polished experience for players while also recognizing when it is time to move on from a project. As a game designer known for his meticulous attention to detail and commitment to quality, Sakurai ensures that every aspect of SSBU, including creating all fighter amiibos, meets his high standards before considering it finished. This dedication reflects his overarching philosophy as a designer who values excellence, creativity, and innovation in crafting memorable gaming experiences for audiences worldwide.
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