The paper introduces an interactive Mixed Reality (MR) experience called "Surrealism Me" that delves into Vilém Flusser's critique of media as mediators that often distort human perception of reality and diminish freedom. The experience allows participants to engage in a two-phase virtual embodying process:
Manipulation Phase: Participants can control the movements of their virtual body through various inputs, such as recording their physical movements or selecting AI-generated motions. This enables them to author the movements of their virtual body.
Immersive Phase: An Unmanned Aerial Vehicle (UAV) is synchronized with the virtual body's perspective, providing participants with a first-person view (FPV) and real-time video immersion. This allows them to experience visual and auditory sensations, feeling as if they are located inside the virtual body.
The project confronts the concept of "playing against the apparatus" by offering an interactive environment where humans and AI collaboratively explore the program's capacity limitations, challenging and exhausting the potential of technology. As the MR medium breaks down, the work reveals the constructed nature of media-projected realities, prompting a reevaluation of media's role and influence on our perception.
By navigating the boundary between real and virtual, "Surrealism Me" fosters a critical discourse on media's dominance and advocates for a nuanced understanding of Flusserian freedom, encouraging participants to question and reflect on the authentic and mediated experiences of reality.
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by Aven Le Zhou... at arxiv.org 05-07-2024
https://arxiv.org/pdf/2405.02338.pdfDeeper Inquiries