Behera, M. R., & Chakraborty, S. (2024). pFedGame - Decentralized Federated Learning using Game Theory in Dynamic Topology. 2024 IEEE International Conference on Computer Communication and Networks (COMSNETS). https://doi.org/10.1109/COMSNETS59351.2024.10427470
This paper introduces pFedGame, a novel decentralized federated learning algorithm designed to address the limitations of centralized approaches, particularly in dynamic network topologies. The research aims to demonstrate the effectiveness of game theory in achieving optimal model aggregation without relying on a central server.
The researchers propose a two-step approach: peer selection and pFedGame aggregation. Peer selection, inspired by the PENS algorithm, identifies suitable peers for collaboration based on model accuracy on local data. Subsequently, pFedGame, a two-player constant-sum cooperative game, determines optimal aggregation weights for participating models, considering data heterogeneity and dynamic network conditions.
Experimental results on Fashion-MNIST, CIFAR-10, and CIFAR-100 datasets demonstrate that pFedGame achieves comparable accuracy to state-of-the-art methods, particularly in scenarios with extreme and severe data heterogeneity. Notably, pFedGame exhibits adaptability to dynamic network changes due to its peer selection and game-theoretic aggregation strategy.
pFedGame offers a promising solution for decentralized federated learning in dynamic networks, effectively addressing challenges posed by data heterogeneity and the absence of a central server. The game-theoretic approach enables efficient model aggregation by considering individual model contributions and network dynamics.
This research contributes to the growing field of decentralized federated learning by introducing a novel algorithm that leverages game theory for robust and adaptive model aggregation. The findings have implications for various applications, including Internet of Things, connected vehicles, and other dynamic network environments where centralized approaches are impractical.
While pFedGame demonstrates strong performance in heterogeneous data settings, it shows limitations in homogeneous data distributions. Future research could explore extending the game-theoretic approach to peer selection and adapt the algorithm for diverse machine learning models beyond those tested in this study. Further investigation into optimizing pFedGame's performance in various dynamic network conditions is also warranted.
To Another Language
from source content
arxiv.org
Key Insights Distilled From
by Monik Raj Be... at arxiv.org 10-08-2024
https://arxiv.org/pdf/2410.04058.pdfDeeper Inquiries