IllusionVQA: A Challenging Optical Illusion Dataset for Vision Language Models
Core Concepts
VLMs struggle with understanding optical illusions and identifying geometrically impossible objects.
Abstract
Introduction to IllusionVQA dataset challenging VLMs with optical illusions.
Performance of VLMs compared to human evaluators in comprehension and localization tasks.
Impact of In-Context Learning (ICL) and Chain-of-Thought reasoning on VLM performance.
Discussion on the implications for robotics and comparison of response times between VLMs and humans.
IllusionVQA
Stats
GPT4V achieves 62.99% accuracy in comprehension task (4-shot).
Human evaluators achieve 91.03% accuracy in comprehension task.
Gemini-Pro shows inconsistencies with ICL capabilities in localization task.
Quotes
"Unlike prior work, we curate challenging optical illusions from the Internet that span 12 distinct categories inherited from cognitive psychology studies."
"We introduce IllusionVQA, a dataset designed to rigorously test the ability of VLMs to locate and comprehend challenging optical illusions."
"GPT4V maintains substantial leads in most types of illusion."
How does the concept of 'System 1' and 'System 2' thinking relate to the performance differences between VLMs and human evaluators?
「システム1」と「システム2」思考コンセプトはVLM(ビジョン言語モデル)と人間評価者間のパフォーマンス差異にどう関連しているか考察します。「システム1」思考は迅速かつ本能的であり、「システム2」思考はより遅くて慎重かつ論理的です。現在の最先端LLM(大規模言語モデル)主要では「システム1」思考能力しか持っておらず、「システム2」推論近似化方法(Chain-of-Thought等)も含めた研究努力が行われています。
Human evaluators spend time deliberating on each question, engaging in more deliberate "System 2" thinking processes. In contrast, VLMs rely primarily on fast and instinctive "System 1" processing due to their autoregressive architecture. The discrepancy in response times reflects how humans engage in deeper reasoning while VMLs prioritize speed over accuracy. This highlights a key difference in cognitive processes between humans and AI models when faced with complex tasks like understanding optical illusions.
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Table of Content
IllusionVQA: A Challenging Optical Illusion Dataset for Vision Language Models
IllusionVQA
How can the findings from studying optical illusions with VLMs be applied to real-world applications like robotics?
What are the limitations of using synthetic optical illusions for evaluating VLMs, and how can these limitations be addressed?
How does the concept of 'System 1' and 'System 2' thinking relate to the performance differences between VLMs and human evaluators?