Core Concepts
A novel reinforcement learning algorithm, Soft Elastic Actor-Critic (SEAC), that dynamically adjusts the control rate to minimize computational resources and task completion time without compromising performance.
Abstract
The paper introduces Soft Elastic Actor-Critic (SEAC), a reinforcement learning algorithm that addresses the limitations of fixed control rates in continuous control tasks. Traditional reinforcement learning algorithms often apply a fixed control rate, which can lead to inefficient use of computational resources and suboptimal task completion times.
SEAC introduces the concept of "elastic time steps", where the agent simultaneously outputs the action and the duration of the current time step. This allows SEAC to dynamically adjust the control rate based on the task's requirements, applying control only when necessary. The authors propose a multi-objective reward function that encourages the agent to minimize the number of steps, the time taken to complete the task, and the energy consumption.
The authors evaluate SEAC on two maze environments based on Newtonian kinematics and a racing game, Trackmania. The results show that SEAC outperforms the Soft Actor-Critic (SAC) baseline in terms of energy efficiency, overall time management, and training speed, without the need to identify a control frequency for the learned controller. SEAC also demonstrates better task performance compared to a similar approach, the Continuous-Time Continuous-Options (CTCO) model.
The key highlights of the paper are:
Enhanced Data Efficiency: SEAC significantly reduces computational load by dynamically adjusting the control rate, improving data efficiency.
Stable Convergence and Faster Training: Compared to SAC, SEAC demonstrates more stable convergence and, in some fixed-frequency scenarios, faster training speeds.
Capability in Complex Scenarios: In complex tasks, such as Trackmania, SEAC outperforms SAC by completing challenges in fewer steps and less time.
The findings of this research highlight the potential of SEAC for practical, real-world reinforcement learning applications in robotics and other continuous control domains.
Stats
The agent's mass is 20 kg.
The static friction coefficient is 0.28.
The maximum speed of the agent is 2.0 m/s.
The gravity factor is 9.80665 m/s^2.
Quotes
"Traditional Reinforcement Learning (RL) algorithms are usually applied in robotics to learn controllers that act with a fixed control rate. Given the discrete nature of RL algorithms, they are oblivious to the effects of the choice of control rate: finding the correct control rate can be difficult and mistakes often result in excessive use of computing resources or even lack of convergence."
"SEAC implements elastic time steps, time steps with a known, variable duration, which allow the agent to change its control frequency to adapt to the situation. In practice, SEAC applies control only when necessary, minimizing computational resources and data usage."