The research explores the impact of intergenerational collaboration in VR escape room games on reducing ageism levels among participants. By analyzing explicit and implicit attitudes, the study reveals a significant reduction in ageism and positive changes in perceptions towards older individuals. The game design effectively promotes high-quality collaboration by leveraging cognitive and physical activity modules to balance contributions from different age groups. Participants reported enhanced gameplay experiences and improved attitudes towards older individuals, challenging negative stereotypes and fostering inclusive interactions.
To Another Language
from source content
arxiv.org
Key Insights Distilled From
by Ruotong Zou,... at arxiv.org 03-07-2024
https://arxiv.org/pdf/2403.03742.pdfDeeper Inquiries