Core Concepts
Game-based assessments can effectively probe climate change attitudes, correlating in-game behavior with post-game climate awareness.
Abstract
The content explores a study on assessing climate change attitudes through a text-adventure game, Eternagram. It introduces a new technique using a GPT-driven chatbot system to evaluate players' attitudes towards climate change. The study reveals a positive correlation between in-game behavior and post-game climate awareness. Key challenges in game design, world-building, character design, and prompt engineering are discussed. Data analysis includes correlations between personality traits, political attitudes, and climate change attitudes.
Structure:
Introduction to Eternagram
Abstract and Background
Game Design Approach
Methods: Recruitment, Survey Design, Data Analysis
Results: In-Game Behavior, Personal Traits, Political Briefs
Stats
Game-based Assessments (GBA) have shown promise in evaluating climate change attitudes.
The study reveals a positive correlation between in-game behavior and post-game climate awareness.
Quotes
"Game behaviors provide a meaningful metric for assessing attitudes."
"Individuals with a more amiable disposition hold more positive beliefs regarding climate change."