The content explores a study on assessing climate change attitudes through a text-adventure game, Eternagram. It introduces a new technique using a GPT-driven chatbot system to evaluate players' attitudes towards climate change. The study reveals a positive correlation between in-game behavior and post-game climate awareness. Key challenges in game design, world-building, character design, and prompt engineering are discussed. Data analysis includes correlations between personality traits, political attitudes, and climate change attitudes.
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arxiv.org
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by Suifang Zhou... at arxiv.org 03-28-2024
https://arxiv.org/pdf/2403.18160.pdfDeeper Inquiries