Core Concepts
Efficient footstep planning using Deep Reinforcement Learning techniques with low computational requirements.
Abstract
The article introduces FootstepNet, an efficient method for bipedal footstep planning and forecasting. It addresses the challenges of designing humanoid locomotion controllers and presents a heuristic-free approach based on Deep Reinforcement Learning. The method is validated through simulation results and real-world deployment on a kid-size humanoid robot during the RoboCup 2023 competition. The content covers the introduction, problem statement, background on RL and DRL, method description, experiments conducted, deployment in RoboCup, conclusions, and references.
Structure:
- Introduction to FootstepNet
- Challenges in humanoid locomotion control
- Proposed heuristic-free approach using DRL
- Validation through simulations and real-world deployment
- Deployment in RoboCup 2023 competition
- Conclusion and future considerations
Stats
nsteps × 45𝜇𝜇𝜇𝜇 = 𝟐𝟐𝟐𝟐
∼ 30 steps
nalt × 60𝜇𝜇𝜇𝜇 = ∼ 28 steps
Quotes
"Designing a humanoid locomotion controller is challenging." - Cl´ement Gaspard et al.
"Our approach is heuristic-free and relies on a continuous set of actions." - Cl´ement Gaspard et al.
"The performance is obtained with assumptions which probably restrict the considered alternatives." - Cl´ement Gaspard et al.