Core Concepts
SemGrasp generates human-like grasp poses that are aligned with linguistic intentions by incorporating semantic information into the grasp representation and leveraging a multimodal large language model.
Abstract
The paper introduces SemGrasp, a novel semantic-based grasp generation method that generates human grasp poses by incorporating semantic information into the grasp representation.
The key highlights are:
SemGrasp uses a discrete grasp representation that aligns the grasp space with the semantic space, enabling the generation of grasp postures in accordance with language instructions. The grasp representation is divided into three interrelated components: orientation, manner, and refinement.
A multimodal large language model (MLLM) is fine-tuned to integrate object, grasp, and language within a unified semantic space, allowing the generation of grasps based on linguistic inputs.
The authors compile a large-scale dataset named CapGrasp, which features detailed captions and diverse grasps aligned with semantic information, to facilitate the training of SemGrasp.
Experiments demonstrate that SemGrasp efficiently generates natural human grasps that are aligned with linguistic intentions, outperforming baseline methods in terms of physical plausibility and semantic consistency.
The authors also showcase the potential value of SemGrasp in AR/VR and embodied robotics applications by integrating it with reinforcement learning-based policies for dynamic grasp synthesis.
Stats
The paper does not provide specific numerical data or statistics. The key figures and metrics used to evaluate the performance of SemGrasp include:
Mean Per-Vertex Position Error (MPVPE)
Penetration Depth (PD)
Solid Intersection Volume (SIV)
Simulation Displacement (SD)
Perceptual Score (PS)
Fréchet Inception Distance (P-FID)
GPT-4 assisted evaluation
Quotes
The paper does not contain any direct quotes that are particularly striking or support the key logics.