The content discusses the integration of gamification elements into software testing processes through the Gamekins tool. It addresses challenges faced by developers in maintaining productivity during testing activities and introduces an IntelliJ plugin designed to streamline the gamification experience within the IDE. The plugin aims to improve developer engagement with testing tasks by incorporating challenges, quests, achievements, and leaderboards directly into the development environment. By reducing context switches between the IDE and external platforms like Jenkins, the plugin seeks to enhance motivation for test writing and overall productivity. The study highlights positive outcomes observed when using gamification tools like Gamekins in educational settings, emphasizing improved student engagement and performance in software testing courses. Additionally, it explores different types of challenges, quests, achievements, and leaderboards offered by Gamekins to incentivize developers and teams towards quality improvements in testing practices.
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arxiv.org
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by Philipp Stra... at arxiv.org 03-07-2024
https://arxiv.org/pdf/2403.03557.pdfDeeper Inquiries