The author initially had a hard time mustering interest in Shadow of the Tomb Raider when it launched in 2018. This was due to several factors:
The author was further skeptical when the game was updated in 2019 to support ray-traced shadows, as the author was not convinced of the benefits of the then-new Nvidia RTX technology.
However, the author now acknowledges that ray tracing has become a standard feature, and the author's own hardware can now support it. Additionally, the Tomb Raider franchise has undergone significant changes, with the series being acquired by Embracer Group and rented to Amazon Games for future development. The author also notes that Eidos Montreal, the developers of Shadow of the Tomb Raider, have since been granted their "dream" to work on another Deus Ex game, only to have that project recently cancelled.
Given these developments, the author suggests that it is time to reevaluate Shadow of the Tomb Raider and consider the game's merits with a fresh perspective.
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by Alex Rowe at xander51.medium.com 04-17-2024
https://xander51.medium.com/i-was-too-hard-on-shadow-of-the-tomb-raider-5e77448c1874Deeper Inquiries