Core Concepts
Significant differences in energy consumption between Unity and Unreal Engine versions were found, highlighting potential for energy savings.
Abstract
The study evaluates the energy consumption of Unity and Unreal Engine through three scenarios: Physics, Static Meshes, and Dynamic Meshes. Results show significant differences in energy consumption: 351% in favor of Unity for Physics, 17% for Static Meshes, and 26% for Dynamic Meshes in favor of Unreal Engine. This represents a potential global saving of at least 51 TWh per year. The research aims to raise awareness about the environmental impact of video game engines.
Stats
Our research has confirmed significant differences in the energy consumption of video game engines: 351% in Physics in favor of Unity, 17% in Static Meshes in favor of Unity, and 26% in Dynamic Meshes in favor of Unreal Engine.
The estimation was made by measuring the average power required when playing Baldur’s Gate III.
The global estimation of average weekly hours spent playing video games was 8.45 hours.
The total energy cost of computing activities is steadily increasing.
There are more than three billion regular video game players worldwide.
Quotes
"Our research has confirmed significant differences in the energy consumption of video game engines."
"These results represent an opportunity for worldwide potential savings."
"The aim is to determine the influence of using each of the two engines on energy consumption."