Core Concepts
Employers are increasingly implementing forced social activities and gamification in the workplace, which raises concerns about the appropriateness and effectiveness of these practices.
Abstract
The content discusses a concerning trend observed in modern work culture, particularly in global design teams with diverse generational backgrounds. The author and their colleagues have noticed a significant shift towards gamifying social interactions in the workplace, where meetings often start with digital games and interactive challenges.
The author expresses discomfort with this phenomenon, which they believe straddles the line between innovative engagement and oddity. They argue that this forced approach to socialization goes against the natural way of getting to know one another. The author shares a conversation with a Gen X colleague who shares similar concerns about this corporate trend.
The content suggests that this practice of gamifying social interactions in the workplace, particularly when imposed on multigenerational teams, is a concerning development that raises questions about its appropriateness and effectiveness.
Quotes
"Friendship is born at that moment when one person says to another, 'What! You too? I thought I was the only one.'" — C.S. Lewis