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Evaluating the Planning Abilities of Large Language Models Using GameTraversalBenchmark: Can LLMs Traverse 2D Game Maps Effectively?


Concetti Chiave
Large language models (LLMs) struggle with planning tasks, as demonstrated by their performance on the GameTraversalBenchmark (GTB), which evaluates their ability to navigate 2D game maps, highlighting the need for further research to improve their planning capabilities.
Sintesi
  • Bibliographic Information: Nasir, M. U., James, S., & Togelius, J. (2024). GameTraversalBenchmark: Evaluating Planning Abilities of Large Language Models Through Traversing 2D Game Maps. Advances in Neural Information Processing Systems, 38.

  • Research Objective: This paper introduces GameTraversalBenchmark (GTB), a novel benchmark designed to evaluate the planning abilities of Large Language Models (LLMs) by assessing their capacity to navigate and traverse 2D game maps effectively.

  • Methodology: The researchers created GTB using a dataset of 150 diverse 2D grid-based game maps generated by their previously developed LLM-based game design system, Word2World. Each map features objectives requiring the LLM agent to navigate to specific coordinates. The LLM's performance is evaluated based on its ability to generate a sequence of actions (move up, down, left, right) to guide an agent to each objective with minimal steps, errors, and while adhering to map constraints. The researchers tested various LLMs, including GPT-4-Turbo, Claude-3-Opus, and LLaMa-3, using zero-shot and one-shot evaluations. They also included a preliminary evaluation of a large reasoning model, o1.

  • Key Findings: The study found that even state-of-the-art LLMs like GPT-4-Turbo struggle to achieve high scores on GTB, indicating a significant gap in their planning capabilities. While some LLMs demonstrated a basic understanding of path lengths, they often failed to generate the correct action sequences. The large reasoning model, o1, outperformed other LLMs but still fell short of a perfect score, suggesting room for improvement in LRM planning abilities.

  • Main Conclusions: GTB provides a valuable new benchmark for evaluating LLM planning skills in a novel context. The findings highlight the limitations of current LLMs in planning and call for further research to enhance their capabilities in this domain.

  • Significance: This research contributes to the ongoing discussion on the capabilities and limitations of LLMs, particularly in the area of planning, which is crucial for various real-world applications.

  • Limitations and Future Research: The study acknowledges limitations of GTB, including the static nature of the game maps and the limited action space. Future research could explore dynamic maps with moving elements, more complex actions, and fine-tuning LLMs specifically for GTB to analyze generalization capabilities.

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Statistiche
GPT-4-Turbo achieved the highest score of 44.97% on GTB_Score (GTBS). The large reasoning model o1 scored 67.84% on GTBS. The Random-FP agent, which generates random actions based on the distance between objectives, achieved a GTBS of 18.02%. The Random-RP agent, which generates random action sequences of random lengths, achieved a GTBS of 3.04%.
Citazioni
"LLMs are trained to predict the next token based on their current context, but an ongoing debate is whether these next-token predictors are capable of planning." "Therefore, we present a benchmark designed to evaluate the planning abilities of LLMs from a novel perspective." "These results demonstrate that the benchmark is a tough challenge for LLMs and there is a big room for improvement in the planning abilities of today’s LLMs."

Domande più approfondite

How could the principles of GTB be applied to evaluate LLM planning abilities in more complex, dynamic environments beyond 2D game maps?

The core principles of GTB, centered around evaluating an LLM's ability to understand a state representation, plan a sequence of actions to achieve a goal, and adapt to feedback, can be extended to more complex environments. Here's how: Beyond 2D Grids: Instead of simple grid-based maps, the environment could be represented using more sophisticated data structures like graphs, scene graphs, or even natural language descriptions. This would require the LLM to handle higher-dimensional state spaces and reason about relationships between entities more effectively. Dynamic Elements: Introducing dynamic elements like moving obstacles, changing objectives, or time constraints would test the LLM's ability to plan in non-deterministic environments. This could involve predicting future states, reasoning about uncertainty, and adapting plans dynamically. Multi-Agent Scenarios: Evaluating LLMs in multi-agent systems would require them to consider the actions and goals of other agents, potentially involving cooperation, competition, or negotiation. This would necessitate advancements in areas like theory of mind and strategic planning. Real-World Applications: The principles of GTB could be applied to evaluate LLM planning in real-world domains like robotics, autonomous driving, or logistics. This would involve grounding the LLM's understanding in sensor data, dealing with continuous action spaces, and ensuring safe and robust execution in the real world. Richer Action Spaces: Expanding beyond simple movement actions to include more complex interactions with the environment, such as manipulating objects, using tools, or communicating with other agents, would provide a more comprehensive assessment of planning capabilities. By incorporating these elements, GTB's principles can be leveraged to create more challenging and realistic benchmarks that drive progress in LLM planning for complex, dynamic environments.

Could the performance gap in GTB be attributed to limitations in current LLM training datasets, and how can these datasets be improved to enhance planning abilities?

The performance gap observed in GTB strongly suggests limitations in current LLM training datasets and their ability to foster robust planning capabilities. Here's a breakdown of potential limitations and improvement strategies: Limitations: Lack of Explicit Planning Data: Most LLM training datasets primarily focus on language modeling objectives like next-word prediction, lacking explicit examples of planning processes, strategic decision-making, or reasoning about action sequences. Static Data Bias: LLMs are predominantly trained on static text and code, which doesn't adequately represent the dynamic nature of environments requiring planning. They struggle to generalize their knowledge to situations involving changing states and unpredictable outcomes. Limited Grounding in Action and Consequence: Current datasets often lack strong connections between actions, their consequences, and the achievement of goals. LLMs need to learn the causal relationships between actions and their impact on the environment to plan effectively. Dataset Improvements: Incorporating Planning Traces: Datasets enriched with explicit planning traces, such as human demonstrations of problem-solving, game logs with strategic annotations, or even synthetically generated planning data, can provide valuable learning signals for LLMs. Simulating Dynamic Environments: Training on data generated from simulated environments, like those used in reinforcement learning, can expose LLMs to diverse scenarios, state transitions, and the consequences of actions, fostering better planning abilities. Learning from Multi-Agent Interactions: Datasets capturing multi-agent interactions, such as game replays or dialogues involving negotiation and cooperation, can help LLMs develop an understanding of strategic planning, anticipating actions of others, and adapting to dynamic situations. Leveraging Procedural Content Generation: Techniques like procedural content generation can be used to create vast and diverse datasets of game maps or simulated environments, providing LLMs with a wider range of planning challenges to learn from. By addressing these limitations and incorporating more diverse and planning-focused data, we can enhance LLM training datasets to cultivate more robust and generalizable planning abilities.

If an LLM consistently fails to plan effectively in a simulated environment like GTB, what implications does this have for its potential deployment in real-world scenarios requiring planning and decision-making?

If an LLM consistently struggles with planning in a controlled, simulated environment like GTB, it raises significant concerns about its readiness for real-world deployment in scenarios demanding effective planning and decision-making. Here's why: Safety Risks: In real-world applications like autonomous driving or robotics, poor planning can lead to dangerous and unpredictable behavior with potentially severe consequences. Deploying an LLM with inadequate planning abilities in such domains poses significant safety risks. Inefficient Execution: LLMs that fail to plan efficiently might generate overly long action sequences, waste resources, or get stuck in loops, making them impractical for real-world tasks requiring optimized and timely execution. Inability to Handle Uncertainty: Real-world environments are inherently uncertain and dynamic. An LLM that struggles with planning in a simplified simulation is unlikely to cope with the complexities and unexpected events of real-world scenarios. Lack of Trust and Reliability: Consistent planning failures erode trust in the LLM's decision-making capabilities. Users are less likely to rely on an LLM for critical tasks if it has a proven track record of poor planning in simpler environments. Bridging the Gap: While GTB highlights the challenges, it also provides a valuable testing ground for improving LLM planning. By iteratively evaluating and refining LLMs using such benchmarks, we can identify weaknesses, guide research towards more robust planning algorithms, and ultimately bridge the gap between simulated performance and real-world applicability. Caution is Key: It's crucial to approach the deployment of LLMs in real-world planning scenarios with caution. Rigorous testing in diverse simulated environments, coupled with careful monitoring and safeguards during real-world operation, is essential to mitigate risks and ensure responsible use of this powerful technology.
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