核心概念
A method for generating high-quality, consistent, and relightable textures for 3D models by leveraging large-scale text-to-image generation models and retrieving appropriate materials from a database.
要約
The paper presents MatAtlas, a method for consistent text-guided 3D model texturing. The key components are:
Texture Generation:
Leverages a large-scale text-to-image generation model (e.g., Stable Diffusion) as a prior to texture a 3D model.
Carefully designs an RGB texturing pipeline that uses a grid pattern diffusion, driven by depth and edges, to improve quality and 3D consistency.
Proposes a multi-step texture refinement process to further enhance the texture quality and coverage.
Material Retrieval and Assignment:
Given the high-quality initial RGB texture, proposes a novel material retrieval method capitalized on Large Language Models (LLM).
Combines visual cues from the generated texture with global context information to robustly match the texture to parametric materials in a database.
Assigns the retrieved materials to different parts of the 3D model, enabling editability and relightability.
The method is evaluated quantitatively and qualitatively, demonstrating superior performance compared to state-of-the-art generative texturing approaches. The proposed pipeline can generate high-quality, relightable, and editable appearances for 3D assets.
統計
The paper does not provide any specific numerical data or statistics to support the key logics. The focus is on the technical approach and qualitative evaluation.
引用
The paper does not contain any striking quotes that support the key logics.