核心概念
The author explores the application of reinforcement learning, self-play, and tree search algorithms in generative architecture design to optimize spatial assembly.
要約
The content delves into the innovative approach of utilizing reinforcement learning, self-play, and tree search algorithms in generative architecture design. It outlines the process of selecting nodes based on constraints, obtaining valid tiles, and sampling new tiles from a policy to enhance spatial assembly efficiency.
統計
1: S ← ∅ ← 𝑆 S\leftarrow\emptyset italic_S ← ∅
3: node = SelectNode( S 𝑆 S italic_S )
4: tiles = GetValidTiles(node, C 𝐶 C italic_C , D 𝐷 D italic_D )
5: Sample T new subscript 𝑇 new T_{\text{new}} italic_T start_POSTSUBSCRIPT new end_POSTSUBSCRIPT from policy π ( a | S , tiles ) 𝜋 conditional 𝑎 𝑆 tiles \pi(a|S,\text{tiles}) italic_π ( italic_a | italic_S , tiles )