核心概念
This research paper provides evidence that efficiently finding approximate correlated equilibria (CE) in normal-form games, even with relaxed sparsity constraints, is computationally hard, suggesting current no-regret learning algorithms are near-optimal.
統計
The paper considers two sparsity regimes: T = n^(1-o(1)) for high precision (ε = poly(1/n)) and T = log n for low precision (ε = poly(1/log n)).
For high precision, the lower bound on the degree of the SoS relaxation is 2^(Ω(√(log n log log n))), while for low precision, it is Ω(log n / log log n).
The corresponding lower bounds on the number of queries to the verification oracle are 2^(Ω(n)) and n^(Ω(log n)), respectively.