The content discusses the challenges of deriving planning domains from 3D scene graphs for efficient Task and Motion Planning. It introduces a method to identify redundant and weakly redundant symbols, optimize planning instances by pruning irrelevant elements, and accelerate motion planning through hierarchical representations.
Recent work has enabled mobile robots to construct large-scale hybrid metric-semantic hierarchical representations of the world using 3D scene graphs. However, deriving planning domains from these graphs efficiently remains an open question. The author proposes a novel approach involving sparsification of problem domains, incremental addition of objects during planning, and leveraging the hierarchy of the scene graph to accelerate task and motion planning.
To address computational complexity in large scenes, the author defines properties that ensure plans meet user specifications. They introduce a method for translating Hydra scene graphs into planning domains meeting these criteria. Additionally, they propose conditions for removing symbols while maintaining feasibility and accelerating planning by incrementally identifying relevant objects during search.
The content explores how to efficiently process 3D scene graphs for task and motion planning. It introduces methods to identify redundant symbols, simplify problem instances by pruning irrelevant elements, and accelerate motion planning through hierarchical representations.
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