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Trickery: Educational Dark Pattern Analogies for Serious Games


核心概念
Educational dark pattern analogies in serious games increase user awareness and resistance against dark patterns.
要約

The content discusses the use of educational dark pattern analogies in serious games to raise awareness and resistance against dark patterns. It includes a laboratory gameplay study and an online survey study to evaluate the effectiveness of these analogies. The study identifies influencing factors, player motivations, driving forces, and perceived helpfulness of the educational dark pattern analogies.

1. Introduction

  • Dark patterns manipulate users into unintended actions.
  • Users often unaware of data collection extent.
  • Interface design influences user consent decisions.
  • Proposal to counteract dark patterns through education.

2. Related Work

  • Taxonomies of dark patterns established by researchers.
  • Understanding users' vulnerability to dark patterns explored.
  • Serious games used to raise awareness for data privacy issues.

3. Designing Educational Dark Pattern Analogies

  • Educational dark pattern analogies aim to adapt concepts for serious games.
  • Seven educational dark pattern analogies presented with descriptions and countermeasures.

4. Laboratory Gameplay Study

  • Investigated player reactions to educational dark pattern analogies.
  • Influencing factors identified for adapting dark patterns into gameplay.
  • Player motivations such as curiosity, frustration, cost-benefit consideration observed.

5. Online Survey Study

  • Aimed to assess user perception of educational dark pattern analogies.
  • Participants provided matching examples for each concept.
  • Perceived helpfulness analyzed through semantic differential scale ratings.

6. Discussion

  • Results indicate significant perceived helpfulness for most educational dark pattern analogies.
  • Insights gained from studies inform future research directions on improving understanding and implementation of educational dark pattern analogies.
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統計
Users are often unaware of the extent of information collected about them (18, 42). Interface design influences users' decisions on data consent (40). Dark patterns systematically exploit users' System 1 thinking (Bösch et al., Lewis).
引用

抽出されたキーインサイト

by Kirill Kronh... 場所 arxiv.org 03-26-2024

https://arxiv.org/pdf/2401.06247.pdf
Trickery

深掘り質問

How can the design of educational dark pattern analogies be improved based on user feedback?

Based on user feedback, the design of educational dark pattern analogies can be improved in several ways: Clarity and Familiarity: Ensure that the educational dark pattern analogies closely align with real-world dark pattern examples to enhance understanding. Balancing Game Mechanics: Strive to strike a balance between enriching game mechanics and the core message of the educational dark pattern analogy to prevent distractions. User Engagement: Incorporate elements like curiosity, frustration, resilience, cost-benefit considerations, and conformity with player expectations into the design to make it more engaging for users.

How can ethical considerations should be taken into account when implementing serious games with manipulative elements?

When implementing serious games with manipulative elements, ethical considerations are crucial: Informed Consent: Clearly inform participants about the nature of the game and any potential manipulation they may encounter. Debriefing: Provide thorough debriefing sessions after gameplay to explain how manipulative elements were used and ensure participants understand their experience. Participant Well-being: Monitor participant reactions during gameplay for signs of distress or discomfort and provide support if needed.

How can findings from these studies be applied to real-world scenarios beyond gaming environments?

The findings from these studies have implications beyond gaming environments: Educational Training Programs: Implement similar strategies in privacy awareness training programs to educate individuals about online manipulation tactics effectively. Website Design: Use insights from these studies to create user-friendly interfaces that avoid deceptive practices commonly found in dark patterns. Policy Development: Advocate for regulations that protect users from harmful online practices by leveraging research on user behavior towards manipulative designs.
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