核心概念
Educational dark pattern analogies in serious games increase user awareness and resistance against dark patterns.
要約
The content discusses the use of educational dark pattern analogies in serious games to raise awareness and resistance against dark patterns. It includes a laboratory gameplay study and an online survey study to evaluate the effectiveness of these analogies. The study identifies influencing factors, player motivations, driving forces, and perceived helpfulness of the educational dark pattern analogies.
1. Introduction
- Dark patterns manipulate users into unintended actions.
- Users often unaware of data collection extent.
- Interface design influences user consent decisions.
- Proposal to counteract dark patterns through education.
2. Related Work
- Taxonomies of dark patterns established by researchers.
- Understanding users' vulnerability to dark patterns explored.
- Serious games used to raise awareness for data privacy issues.
3. Designing Educational Dark Pattern Analogies
- Educational dark pattern analogies aim to adapt concepts for serious games.
- Seven educational dark pattern analogies presented with descriptions and countermeasures.
4. Laboratory Gameplay Study
- Investigated player reactions to educational dark pattern analogies.
- Influencing factors identified for adapting dark patterns into gameplay.
- Player motivations such as curiosity, frustration, cost-benefit consideration observed.
5. Online Survey Study
- Aimed to assess user perception of educational dark pattern analogies.
- Participants provided matching examples for each concept.
- Perceived helpfulness analyzed through semantic differential scale ratings.
6. Discussion
- Results indicate significant perceived helpfulness for most educational dark pattern analogies.
- Insights gained from studies inform future research directions on improving understanding and implementation of educational dark pattern analogies.
統計
Users are often unaware of the extent of information collected about them (18, 42).
Interface design influences users' decisions on data consent (40).
Dark patterns systematically exploit users' System 1 thinking (Bösch et al., Lewis).