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Emergent Narratives in Text-Adventure Games Powered by Large Language Models


核心概念
Through player interactions with large language models (LLMs) in a text-adventure game, novel and unanticipated narrative paths emerge, empowering players to collaboratively shape the game's evolution.
要約

The researchers explored how player interactions with large language models (LLMs) can lead to the emergence of novel and creative narrative paths in a text-adventure game called "Dejaboom!". In this game, players attempt to solve a mystery by freely conversing with non-player characters (NPCs) generated in real-time by the GPT-4 language model.

The researchers recruited 28 players to engage with the game and analyzed the narrative graphs constructed from their gameplay logs. They found that through their interactions with the non-deterministic behavior of the LLM, players were able to discover interesting new "emergent nodes" in the narrative graph that were not part of the original game design, but had the potential to be engaging and fun.

The emergent nodes fell into several categories, including:

  • Creative ways of extracting information from NPCs
  • Suggestions for adding new entities, objects, locations, and NPCs
  • Novel strategies for finding hidden information
  • Entirely new approaches to defusing the bomb

The researchers also found that the players who created the most emergent nodes tended to be those who enjoy games that facilitate discovery, exploration, and experimentation. This suggests that players with creative motivation profiles may be well-suited to contribute to a more collaborative model of game development, where designers, players, and LLMs work together to shape the narrative experience.

The study highlights the potential for LLMs to empower players and introduce emergent behaviors in game narratives, while also identifying areas for improvement, such as reducing latency and ensuring consistent NPC personas.

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統計
"We recruited 28 participants (24 male, 3 female, 1 undisclosed) located in the United States to engage in the game." "Players averaged 75 steps in an hour. The bomb exploded every 30 steps, giving players an average of 2.5 attempts per hour." "Of the 28 participants, 6 successfully defused the bomb and 25 participants report deriving enjoyment from the game."
引用
"Through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging." "Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation."

抽出されたキーインサイト

by Xiangyu Peng... 場所 arxiv.org 04-29-2024

https://arxiv.org/pdf/2404.17027.pdf
Player-Driven Emergence in LLM-Driven Game Narrative

深掘り質問

How can game designers effectively incorporate player-driven emergent narratives into the overall game design process?

To effectively incorporate player-driven emergent narratives into the game design process, game designers should first create a framework that allows for flexibility and adaptability in the narrative structure. This can be achieved by implementing a system that can dynamically respond to player actions and choices, shaping the narrative in real-time based on these interactions. Designers can utilize large language models (LLMs) to generate NPC responses and dialogues, enabling a more natural and varied player experience. Furthermore, designers should provide players with a sandbox-like environment where they can explore, experiment, and make meaningful choices that impact the game world. By offering multiple branching paths, hidden secrets, and non-linear storytelling, players are encouraged to engage with the narrative on a deeper level, leading to the emergence of unique and unexpected storylines. Iterative design processes, playtesting, and feedback collection are essential to refining player-driven emergent narratives. By observing how players interact with the game and analyzing the emergent behaviors that arise, designers can identify patterns, trends, and player preferences. This information can then be used to iteratively improve the game's narrative structure, ensuring that player agency and creativity are central to the gameplay experience.

What are the potential challenges and limitations of relying on LLMs to generate dynamic NPC behaviors and responses in text-adventure games?

While LLMs offer significant potential for enhancing player interactions with NPCs in text-adventure games, there are several challenges and limitations that designers need to consider: Latency Issues: One of the primary challenges is the latency between player input and NPC responses. In real-time interactions, delays in generating NPC dialogues can disrupt the flow of the game and impact player immersion. Inconsistencies in NPC Responses: LLMs may sometimes produce inconsistent or illogical responses from NPCs, leading to a lack of coherence in the game's narrative. Designers need to carefully curate and fine-tune the model's prompts to ensure consistent and contextually appropriate NPC behaviors. Limited Context Understanding: LLMs may struggle to understand the full context of a player's actions and choices, resulting in generic or irrelevant NPC responses. Designers must provide clear cues and context to the model to generate more accurate and meaningful dialogues. Repetitive Responses: There is a risk of NPCs providing repetitive or monotonous responses, diminishing the player's engagement and immersion in the game world. Designers need to implement mechanisms to diversify NPC interactions and prevent dialogue stagnation. Training Data Bias: LLMs are trained on existing datasets, which may introduce biases or limitations in the generated content. Designers should be mindful of these biases and actively work to mitigate them to ensure diverse and inclusive NPC behaviors.

How might the findings from this study apply to the design of other types of games, beyond text-adventure, that aim to foster player creativity and agency?

The findings from this study can be extrapolated to the design of various types of games that seek to empower players with creativity and agency in shaping the gameplay experience: Open-World Games: In open-world games, incorporating player-driven emergent narratives can enhance the sense of freedom and exploration. By allowing players to influence the game world through their actions, designers can create dynamic and personalized experiences for each player. Role-Playing Games (RPGs): RPGs often focus on player choice and character development. By leveraging emergent narratives, designers can offer branching storylines, moral dilemmas, and complex character interactions that adapt to player decisions, leading to rich and immersive gameplay experiences. Strategy Games: Strategy games can benefit from player-driven emergent narratives by introducing dynamic challenges, unexpected events, and emergent gameplay mechanics. Players can shape the outcome of battles, alliances, and diplomatic relations, adding depth and replay value to the game. Simulation Games: In simulation games, emergent narratives can enhance realism and player engagement by simulating complex systems that respond to player actions. By allowing for emergent behaviors in AI-controlled entities, designers can create dynamic and evolving game worlds that mirror real-life scenarios. By integrating player-driven emergent narratives across different genres, game designers can foster creativity, agency, and player engagement, leading to more immersive and personalized gaming experiences.
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