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Musculoskeletal Hand Model (MS-MANO) for Realistic Hand Pose Tracking


핵심 개념
The proposed musculoskeletal MANO (MS-MANO) model integrates a realistic muscle-tendon system with the parametric MANO hand model, enabling biomechanically constrained hand pose tracking.
초록

The authors present a novel learning framework for visual hand dynamics analysis that takes into account the physiological aspects of hand motion. Existing models often produce unnatural motions as they simplify the hand as a joint-actuated system.

To address this, the authors integrate a musculoskeletal system with the MANO parametric hand model to create a new model called MS-MANO. This model emulates the dynamics of muscles and tendons to drive the skeletal system, imposing physiologically realistic constraints on the resulting torque trajectories.

The authors further propose a simulation-in-the-loop pose refinement framework, BioPR, that refines the initial estimated pose through a multi-layer perceptron (MLP) network. BioPR takes the predicted hand pose and velocity as input, estimates the muscle excitation signals, and then uses a simulator to generate a reference pose. This reference pose is then used to refine the initial estimated pose.

The accuracy of MS-MANO is compared with MyoSuite, while the efficacy of BioPR is benchmarked against two large-scale public datasets (DexYCB and OakInk) and two recent state-of-the-art methods (gSDF and Deformer). The results demonstrate that the proposed approach consistently improves the baseline methods both quantitatively and qualitatively.

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통계
The authors report the following key metrics: Mean Per Joint Position Error (MPJPE) in millimeters Area Under the Curve (AUC) scores Acceleration Error (AE) in mm/s^2
인용구
"The existing models, which are simplified joint-actuated systems, often produce unnatural motions." "We integrate a musculoskeletal system with a learnable parametric hand model, MANO, to create a new model, MS-MANO. This model emulates the dynamics of muscles and tendons to drive the skeletal system, imposing physiologically realistic constraints on the resulting torque trajectories." "We further propose a simulation-in-the-loop pose refinement framework, BioPR, that refines the initial estimated pose through a multi-layer perceptron (MLP) network."

핵심 통찰 요약

by Pengfei Xie,... 게시일 arxiv.org 04-17-2024

https://arxiv.org/pdf/2404.10227.pdf
MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints

더 깊은 질문

How can the proposed MS-MANO model be extended to other body parts beyond the hand to enable more comprehensive biomechanical analysis?

The MS-MANO model can be extended to other body parts by incorporating additional musculoskeletal data specific to those regions. Just as the hand model integrates muscle-tendon data from the MyoHand model, similar anatomical data can be sourced for other body parts. For example, for the lower extremities, data from OpenSim or other musculoskeletal models can be utilized to create a comprehensive lower body musculoskeletal system. By adapting the muscle-tendon representation and insertion points to align with the specific anatomy of different body parts, the MS-MANO model can accurately simulate the dynamics of various body regions.

What are the potential limitations of the current muscle-tendon representation and how could they be addressed to further improve the realism of the simulated hand movements?

One potential limitation of the current muscle-tendon representation is the simplified modeling of muscle dynamics. The Hill-type muscle model used in the MS-MANO may not fully capture the complexities of muscle behavior, such as fatigue, co-contraction, or variable activation patterns. To address this limitation and improve the realism of simulated hand movements, more advanced muscle models, such as Hill-type models with additional components like force-length and force-velocity relationships, could be implemented. These models could better mimic the behavior of real muscles and provide more accurate torque generation during hand movements. Additionally, the current representation may not fully account for individual variations in muscle anatomy and physiology. To enhance realism, personalized muscle-tendon parameters based on individual characteristics could be incorporated into the model. This could involve using data from medical imaging or motion capture to tailor the muscle-tendon representation to each specific individual, improving the accuracy and realism of the simulated hand movements.

How could the insights from this work on biomechanical hand modeling be leveraged to enhance the design and control of robotic hands for dexterous manipulation tasks?

The insights from biomechanical hand modeling can significantly benefit the design and control of robotic hands for dexterous manipulation tasks. By understanding the physiological aspects of hand motion and incorporating them into robotic hand design, engineers can create more human-like and efficient robotic hands. Improved Design: By mimicking the musculoskeletal system and biomechanical constraints of the human hand, robotic hands can be designed to perform tasks with greater precision and flexibility. The integration of muscle-tendon systems in robotic hands can enhance their dexterity and adaptability to various tasks. Enhanced Control: Utilizing biomechanical principles in robotic hand control algorithms can lead to more natural and coordinated movements. By incorporating muscle dynamics and torque trajectories inspired by human hand motion, robotic hands can perform tasks with greater efficiency and accuracy. Personalized Robotics: Just as personalized muscle-tendon parameters can enhance the realism of simulated hand movements, personalized robotic hands tailored to individual users' characteristics can improve performance and user experience. This customization can optimize robotic hand functionality for specific tasks and user requirements. Overall, leveraging the insights from biomechanical hand modeling can revolutionize the field of robotic hand design and control, leading to more advanced and human-like robotic systems for dexterous manipulation tasks.
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