핵심 개념
The author highlights the detrimental impact of unrealistic projections and overzealous hiring practices on the gaming industry, leading to a wave of layoffs among major publishers.
초록
The gaming industry, projected to reach $282 billion by 2027, is currently plagued by a series of layoffs affecting major players like Sony, EA, Microsoft, and others. Unrealistic growth expectations fueled by pandemic-induced engagement have resulted in missed sales targets and financial setbacks for companies. The lack of cautionary measures has led to a crisis with thousands losing their jobs as publishers struggle to balance inflated wage bills against declining revenues.
통계
By 2027, the gaming industry is expected to be worth $282 billion.
Sony recently laid off 900 employees due to missed sales targets and a $10 billion stock price drop.
Major publishers like EA, Microsoft, Epic, Sega, and Twitch collectively terminated 10,500 employees in 2023.
In just 90 days of 2024, around 6,000 workers have already been laid off.
인용구
"It’s hard to believe now but the cultural conversation at the time was really driven by this belief that these gains would hold." - Laine Nooney
"Efforts will no doubt accelerate on that front given the mass exodus from Sony yesterday."
"Perhaps it’s time that so-called ‘leadership decisions’ are viewed with greater scrutiny by consumers."