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The Tribal Theater Model: Social Regulation for Dynamic User Adaptation in Virtual Interactive Environments


핵심 개념
Proposing a social regulation model, the Tribal Theater Model, enhances user resilience and interactive experience in virtual environments.
초록
  • Introduction:
    • Virtual interactive environments involve structured interactions with designated roles.
    • Interaction quality is influenced by spatial structure and avatars.
  • Design of Avatars:
    • Avatars impact interaction quality and communication in virtual environments.
  • Usability and Sociability:
    • Usability focuses on task performance, while sociability regulates user behavior.
  • Interaction Regulation:
    • New methods like interaction regulation aim to define communication rules for cooperation.
  • Individual Regulation Studies:
    • Existing studies focus on individual regulation frameworks and their limitations.
  • Resilient Performance Approach:
    • Resilient performance prevents system crashes through self-organized decision-making.
  • Design for Resilient Performance:
    • Design principles emphasize human factors for continuous learning at individual and organizational levels.
  • User Subjectivity Importance:
    • Neglecting user subjectivity sacrifices operational experience in favor of task importance.
  • Proposed Tribal Theater Model (TTM):
    • Integrates Bourdieu's field theory and Maffesoli's tribalism to enhance user resilience without excessive surveillance.
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통계
To verify the effectiveness of the tribal theater model, we designed an experimental scene using a chatroom as an example. We trained the matrix as an AI model using a temporal transformer and compared it with an interaction field with different levels of control.
인용구
"The proposed interaction model should satisfy the following hypotheses: In a virtual social environment, the TTM will provide better user interactive experience and enhance user resilience performance." "In a virtual social environment, the TTM will effectively complete the environmental interaction tasks that can be completed under rule interaction."

핵심 통찰 요약

by H. Zhang,B. ... 게시일 arxiv.org 03-21-2024

https://arxiv.org/pdf/2403.13550.pdf
The Tribal Theater Model

더 깊은 질문

How can the Tribal Theater Model be adapted to different types of virtual interactive environments?

The Tribal Theater Model (TTM) can be adapted to various virtual interactive environments by customizing the field, habitus, resources, action, and matrix components based on the specific characteristics and requirements of each environment. For instance: Field Adaptation: The concept of a "tribe" within the field can be tailored to suit different user groups or communities in diverse virtual settings. Habitus Customization: The habits and decision-making processes of users within the environment can be adjusted according to the context and goals of interaction. Resource Allocation: Resources available for user actions can vary depending on the nature of interactions required in different environments. Action Generation: Actions taken by users may need to align with specific objectives or rules unique to each interactive setting. Matrix Configuration: The regulatory mechanism provided by the matrix model should be fine-tuned to ensure optimal performance in distinct virtual environments.

What are potential drawbacks or criticisms of emphasizing organizational regulation over individual subjectivity?

Emphasizing organizational regulation over individual subjectivity in digital interactions may lead to several drawbacks or criticisms: Loss of Personal Agency: Overemphasis on organizational rules could diminish individual autonomy and creativity, restricting personal expression. Reduced User Engagement: Strict regulations might deter users from actively participating if they feel their freedom is constrained. Inflexibility in Adaptation: Rigid organizational structures may hinder adaptability to changing user needs or preferences over time. Potential for Misinterpretation: Users may perceive excessive regulation as intrusive surveillance rather than supportive guidance, leading to negative experiences.

How can principles from sociology be applied to improve digital interactions beyond virtual environments?

Principles from sociology offer valuable insights that can enhance digital interactions outside virtual environments: Community Building Strategies - Leveraging sociological theories on group dynamics and social networks can help create more engaging online communities with a sense of belonging. Behavioral Analysis - Applying sociological frameworks for understanding human behavior enables better customization of digital interfaces based on user preferences and tendencies. Cultural Sensitivity - Sociological perspectives aid in designing culturally inclusive platforms that respect diversity and promote positive intercultural exchanges online. Ethical Considerations - Sociological ethics guide responsible design practices that prioritize user well-being, privacy protection, and fair treatment across all digital interactions.
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