Belangrijkste concepten
Diffusion2 leverages the geometric consistency and temporal smoothness priors from pretrained video and multi-view diffusion models to directly sample dense multi-view and multi-frame images, which can then be employed to optimize continuous 4D representations.
Samenvatting
The paper presents a novel framework, Diffusion2, for efficient and scalable generation of 4D content. The key idea is to leverage the knowledge about geometric consistency and temporal smoothness from pretrained video and multi-view diffusion models to directly sample dense multi-view and multi-frame images, which can then be used to optimize continuous 4D representations.
The framework consists of two stages:
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Image matrix generation:
- Diffusion2 first independently generates the animation under the reference view and the multi-view images at the reference time as the condition for the subsequent generation of the full matrix.
- It then directly samples the dense multi-frame multi-view image array by blending the estimated scores from the video and multi-view diffusion models in the reverse-time SDE.
- This is made possible by the assumption that the elements in the image matrix are conditionally independent given the reference view or time.
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Robust reconstruction:
- The generated image arrays are employed as supervision to optimize a continuous 4D content representation, such as 4D Gaussian Splatting, through a combination of perceptual loss and D-SSIM.
Compared to previous optimization-based methods, Diffusion2 can efficiently generate diverse dynamic 4D content in a highly parallel manner, avoiding the slow, unstable, and intricate multi-stage optimization.
Statistieken
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Citaten
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