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Evaluating the Opinion Leadership of Large Language Models in the Werewolf Game


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Large language models (LLMs) can exhibit strategic behaviors in social deductive games, but their potential opinion leadership has been overlooked. This work employs the Werewolf game as a simulation platform to assess the opinion leadership of LLMs, using novel metrics to measure their reliability and influence on other players' decisions.
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The content discusses the opinion leadership of large language models (LLMs) in the context of the Werewolf game. It highlights that while LLMs have demonstrated strategic behaviors in social deductive games, their potential opinion leadership has been overlooked.

The key points are:

  1. The Werewolf game is used as a simulation platform to assess the opinion leadership of LLMs. The game features a "Sheriff" role, which is tasked with summarizing arguments and recommending decision options, making it a credible proxy for an opinion leader.

  2. Two novel metrics are introduced to evaluate the opinion leadership of LLMs:

    • Ratio: Measures the reliability of the Sheriff by comparing the average mutual reliability of all players except the Sheriff to the average reliability of other players towards the Sheriff.
    • Decision Change (DC): Measures how the Sheriff's statements influence the voting decisions of other players.
  3. Extensive experiments are conducted to evaluate LLMs of different scales, and a Werewolf question-answering dataset (WWQA) is collected to assess and enhance LLMs' understanding of the game rules.

  4. The results suggest that the Werewolf game is a suitable test bed to evaluate the opinion leadership of LLMs, but few LLMs possess the capacity for opinion leadership. Larger-scale LLMs generally perform better, but improving the opinion leadership of LLMs remains a non-trivial task.

  5. Human evaluation experiments are also conducted, which show that LLMs can gain the trust of human players but struggle to influence their decisions.

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Diepere vragen

How can the opinion leadership of LLMs be further improved through model architecture or training approaches?

To enhance the opinion leadership of LLMs, model architecture and training approaches play a crucial role. One approach is to incorporate reinforcement learning techniques to incentivize the LLM to exhibit more effective opinion leadership behaviors. By rewarding the model for influencing the decisions of other players positively, it can learn to strategically leverage its capabilities as an opinion leader. Additionally, fine-tuning the model on specific tasks related to opinion leadership, such as persuasive communication or decision-making scenarios, can help improve its performance in these areas. Architectural improvements, such as incorporating attention mechanisms to focus on key information for influencing others or implementing memory modules for retaining important context, can also enhance the model's opinion leadership abilities.

What are the potential risks and ethical implications of LLMs exhibiting strong opinion leadership in real-world scenarios?

The strong opinion leadership exhibited by LLMs in real-world scenarios can pose several risks and ethical implications. One major concern is the potential for bias amplification, where the model's opinions may reinforce existing biases or spread misinformation. This can lead to polarization, echo chambers, and the manipulation of public discourse. LLMs with strong opinion leadership can also influence decision-making processes, potentially leading to unintended consequences or unethical outcomes. Moreover, there are concerns about the transparency and accountability of LLMs acting as opinion leaders, as their decision-making processes may not be easily interpretable or explainable to humans. Safeguards and regulations must be put in place to mitigate these risks and ensure responsible use of LLMs in opinion leadership roles.

How can the concept of opinion leadership be extended to other types of social deductive games or multi-agent systems beyond the Werewolf game?

The concept of opinion leadership can be extended to other types of social deductive games or multi-agent systems by adapting the framework used in the Werewolf game to suit the specific dynamics of each scenario. In games like Avalon or Mafia, where players have hidden roles and must deduce the identities of others, opinion leadership can manifest in guiding the group towards successful outcomes through strategic decision-making and persuasive communication. Multi-agent systems in smart manufacturing or AI-assisted decision-making can benefit from opinion leaders who can influence the behavior and choices of other agents to optimize overall performance. By identifying key individuals with the ability to sway group dynamics and decisions, the concept of opinion leadership can be applied across various interactive settings to enhance collaboration and achieve collective goals.
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