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Interactive Text-to-texture Synthesis Framework: InteX


Grunnleggende konsepter
InteX introduces an interactive text-to-texture synthesis framework with a user-friendly interface and a unified depth-aware inpainting model to enhance 3D consistency and generation speed.
Sammendrag
InteX presents a novel approach to text-to-texture synthesis, addressing challenges in 3D content creation. The framework includes a user-friendly interface for visualization, inpainting, and repainting of textures. By integrating a unified depth-aware inpainting model, InteX mitigates 3D inconsistencies and improves generation speed. The method streamlines the entire workflow, reducing texture generation time significantly. Experimental results demonstrate the efficacy of InteX in producing high-quality textures with smooth user interaction.
Statistikk
Our method reduces texture generation time to approximately 30 seconds per instance. The proposed model is trained on the Objaverse dataset using text descriptions and rendered images. Inpainting masks are dynamically generated during training to simulate practical scenarios. The ControlNet training is executed on 4 NVIDIA V100 GPUs with a batch size of 4 per GPU. The learning rate is held constant at 5 × 10^-6 during training.
Sitater
"Our method stands out for its enhanced controllability, efficiency, and flexibility in text-to-texture synthesis." "Our integrated diffusion process streamlines the entire generation workflow." "Experimental results showcase the efficacy of the proposed method in generating high-quality textures coupled with smooth user interaction."

Viktige innsikter hentet fra

by Jiaxiang Tan... klokken arxiv.org 03-19-2024

https://arxiv.org/pdf/2403.11878.pdf
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Dypere Spørsmål

How can multi-view diffusion models improve the handling of 3D inconsistencies in texture synthesis?

Multi-view diffusion models can significantly enhance the handling of 3D inconsistencies in texture synthesis by providing a more comprehensive and accurate representation of the 3D object from different perspectives. By incorporating multiple viewpoints, these models can capture a broader range of details and nuances present on the surface of the object. This multi-perspective approach helps to mitigate issues related to occlusions, lighting variations, and geometric complexities that may arise when relying solely on single-view rendering. Additionally, multi-view diffusion models enable better alignment between the generated textures and the underlying geometry of the 3D object. By considering various angles and orientations during the synthesis process, these models can produce more consistent textures across different views, leading to improved overall quality and realism. The integration of multiple viewpoints also allows for a more thorough inpainting process, reducing artifacts and discrepancies that might occur with single-view approaches. In essence, leveraging multi-view diffusion models enhances spatial awareness, improves coverage of intricate details, reduces 3D inconsistencies, and ultimately results in higher-fidelity texture synthesis outputs.

What are the potential limitations of relying on single-view rendering for texture synthesis?

Relying solely on single-view rendering for texture synthesis introduces several limitations that can impact the quality and accuracy of synthesized textures: Limited Perspective: Single-view rendering provides only one angle or viewpoint of the 3D object, which may result in missing important details or features present on other sides or surfaces. Occlusion Issues: Objects or parts hidden from view in a single perspective may lead to incomplete or distorted textures due to occlusions not being considered during synthesis. Lighting Variability: Lighting conditions vary across different viewpoints but are not captured adequately with just one view. This limitation can affect how shadows fall on surfaces and influence color tones within textures. Geometric Consistency: Without multiple views to ensure consistency in geometry perception during text-to-texture synthesis processes like inpainting or editing specific regions becomes challenging as there is no holistic understanding available. Difficulty Handling Complex Shapes: Complex shapes with intricate details require a comprehensive understanding from various angles for accurate representation; this complexity is often lost with only one viewpoint available.

How might advancements in multi-view diffusion models impact future development...

Advancements in multi...
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