The study investigates how (in)congruencies in realism affect perception of virtual others, self-representation, and spatial presence in VR. Participants embodied personalized realistic or stylized avatars with groups of virtual others varying in realism. Results suggest higher realism enhances human-likeness perception.
Virtual humans play a crucial role in social virtual environments, influencing user experiences. The study examines the effects of appearance congruence on plausibility, co-presence, and self-identification. Realistic avatars enhance body ownership and identification compared to stylized ones.
The research delves into the importance of congruence between self-avatar and virtual others for spatial presence. Different configurations of group members impact perceived plausibility and interaction possibilities. Findings highlight the significance of visual cues in shaping VR experiences.
Na inny język
z treści źródłowej
arxiv.org
Głębsze pytania